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Tag Archives: font size
Emulating Android on macOS Landing Page Tutorial
During yesterday’s Emulating Android on macOS Revisit Tutorial‘s Android emulations we noticed our Landing Page “Programming” word overflowed on the Android mobile device screen (we got going via an Android Studio Device Manager Pixel Sim emulation). Maybe we’d allow that … Continue reading
Posted in Android, eLearning, Event-Driven Programming, Hardware, Tutorials
Tagged aesthetics, Android, Android Studio, device, Did you know, DOM, element, emulate, emulation, font size, h2, HTML, IDE, inline, install, Java, Javascript, landing page, mobile, mobile device, onload, phone, simulate, span, tutorial, virtual, Xcode
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Textarea and Div Box Shadow Primer Tutorial
We’ve long been interested in the similarities and contrasts between the use of HTML … textarea … and/or … div … elements regarding content and aesthetics and uses (within a webpage). Perhaps you were here when we presented the Textarea … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged background colour, box shadow, colour, colour picker, content, contenteditable, div, DOM, event, font family, font size, getBoundingClientRect, getComputedStyle, Javascript, onmousedown, onmouseup, programming, resize, shadow, text, textarea, tutorial
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Dots and Boxes Game Tweaking Tutorial
Unlike the recent SOS Game Cursor Tutorial “revisit tweaking” via CSS, today we’re back to our more usual tweaking conduit, Javascript DOM with a smidge of CSS, improving on the Dots and Boxes Game work of Dots and Boxes Game … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, boxes, dots, font size, game, games, hotkey, huddling, Javascript, keyboard, programming, stop press, tutorial, twaek, tweak, tweaking
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?