Tag Archives: Xcode

Swift Playgrounds on iPad Primer Tutorial

Generally speaking around here, we tend to think you need at least a laptop (eg. MacBook Pro) or desktop computer PC (macOS or Windows) or Linux operating system arrangement, to (computer) program (in other words, the iOS operating system is … Continue reading

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Video via Slide Images and Back Again via ffmpeg Primer Tutorial

Reading yesterday’s LibreOffice Spreadsheet via dBase Primer Tutorial you can’t say I didn’t warn you about my interest in ants (and bees)? Glad you asked? Did you know? the queen ant (often just one per ant colony) is not a … Continue reading

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Restore of Time Machine Backup Primer Tutorial

You are more than likely like me, and respect the concept of “backup” of your work, like we talked about at Time Machine Backup and Disk Utility Primer Tutorial, but dread the day you’d ever have to “restore” that work. … Continue reading

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Xcode iOS Mobile Development Distribution Development Certificate Tutorial

We’re not sure where today’s “Xcode iOS Mobile Development Distribution Development Certificate” topic fits into one of exactly … Start Game Middle Game End Game ? Sometimes, as you are in Xcode developing Swift or Objective-C code you are attending … Continue reading

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Xcode Swift iOS Application End Game Assets Tutorial

Today’s work concerns what we like to call the “End Game” part of the creation or update of an iOS Mobile Application compiled on the Mac OS X Xcode IDE (Version 9.2 (9C40b)). With our “End Game” thoughts we are … Continue reading

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Conditional Alternative to Javascript Popup Windows in iOS Tutorial

Yesterday’s Conditional Alternative to Javascript Popup Windows Tutorial is put into context, today, as we start our journey down the road of readying some of our rjmprogramming.com.au PHP web applications to only conditionally use the Javascript popup windows if we … Continue reading

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Xcode SpriteKit Game Collisions Tutorial

The previous Xcode SpriteKit Game Primer Tutorial as shown below raved about the virtues of Xcode’s SpriteKit Game project’s cross-platform talents. We leave you to read about that below, and move on, today, to a more realistic “Collision” view of … Continue reading

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Xcode iOS Mobile Application Bundle Upgrade Primer Tutorial

Today’s topic about Xcode iOS Mobile Application Version and Bundle Changes in Apple Store involves a common enough scenario using Mac OS X on a MacBook Pro. We want to upgrade our iOS “Make Your Own Charts” mobile application, in … Continue reading

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