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Cowsay Cartoon History Assistance Tutorial
Thinking about today’s Remembering History extension of functionality onto yesterday’s Cowsay Cartoon User Styling Tutorial, we, at first, contemplated … a window.localStorage or HTTP Cookies web browser storage idea based around a user specific cowsay command content dropdown element construction … Continue reading →
Posted in Coding, eLearning, Event-Driven Programming, Installers, Operating System, Software, Tutorials, Xcode
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Tagged aesthetics, background colour, bash script, BBEdit, cartoon, chmod, code, CodeCows, colour, colour picker, command, command line, cowsay, create, CSS, Did you know, dnf, double valuing, drawing, dropdown, email, event, execute, execute permission, extension, flat file, font colour, form, functionality, global data attribute, help, histort, info, input, install, integration, IP address, logic, macOS, man, menu, onblur, ontouchmove, option, options, osaprompt, paste, permission, PHP, programming, prompt, script, select, sharing, SMS, software integration, stop press, style, styling, Terminal, text, text editor, textarea, textbox, TextWrangler, tutorial, user, user experience, user styling, UX, variable, Xcode
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Horizontal Block Calendar Game Tutorial
Yes, today’s blog posting title kind of gives the game away, regarding what we were getting at with yesterday’s Horizontal Game Soft Link Resources Tutorial‘s operating system Soft Links preparation work, help with a … Horizontal Block Calendar Game … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, calendar, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, Linux, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, operating system, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, soft link, span, speech to text, stop press, symbolic link, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Game Soft Link Resources Tutorial
After yesterday’s Horizontal Block Game CSS Animation Tutorial, today we’re revisiting … resources … reminiscent of our start to the current “Dominoes Game And On” blog thread back in it’s early days Dominoes Game Sections Tutorial discussion. Perhaps we should … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, Linux, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, operating system, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, soft link, span, speech to text, stop press, symbolic link, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game CSS Animation Tutorial
Today we … extend yesterday’s Horizontal Block Game Random Image Types Tutorial‘s ondblclick and oncontextmenu (or ontouchmove) “drill downs” to other Wikipedia image Block Game choices … and … allow for a CSS @keyframes animation definition to affect … CSS … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game Random Image Types Tutorial
Around here, further to the recent Horizontal Block Game Less Personal Types Tutorial‘s Horizontal Block Game incarnation developments, today we present two new Random Image choices we turn to quite a bit, those being … the great Lorem Picsum repository … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game Less Personal Types Tutorial
Onto yesterday’s Horizontal Block Game Personalized Second Image Type Tutorial‘s new Horizontal Block Game types, today, we add a variety more number of emoji and image type game incarnations, as per … ++DominoesShapeAnimalFoodTransportActivityMathematicsMoonAstrologyFlagChessNumberEmail …PlanetCardOther TimeZones (further to yours below)Sydney … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game Personalized Second Image Type Tutorial
After yesterday’s Horizontal Block Game Types Tutorial a cruel streak in us might say … Emojis Smemojis … as we return to another image (element img) scenario, except this time they take the form of … Background image pairs (thanks … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game Types Tutorial
Do you remember, way before yesterday’s Dominoes Horizontal Block Game Drag Tutorial, way back at Dominoes Horizontal Block Game Width Tutorial, we commented … This “width” issue would probably disappear if Dominoes ever become emojis … and today’s work fulfills … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, orientation, outline, overlay, PaintBrush, PHP, planning, pointer, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?