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Tag Archives: dynamic
CSS Variables at the Root Level Tutorial
For us, to think … CSS variables computes … is a lot harder to fathom and “more of a stretch” than … Javascript variables computes … but this is true, and it can be dynamic too, though we’re using Javascript … Continue reading
Pairings Game Aesthetics Tutorial
We find with small projects like yesterday’s Pairings Game Makeover Tutorial‘s Pairings++ Game with such projects we often leave it to later to try to improve the aesthetics of the web application. As you can surmise surfing the net it … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 3D, aesthetics, compete, competition, CSS, duo, dynamic, email, extension, game, hardcoding, HTML, Javascript, localStorage, optional, pair, pairing, pairings, programming, remember, select, setting, SMS, style, styling, tutorial, window.localStorage
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Pairings Game Makeover Tutorial
We often find that the “second draft” of a web application that represents a game or quiz can be a rewarding experience. The “first draft” of such web applications is often a “scurrying to represent those initial ideas before they … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged compete, competition, duo, dynamic, email, extension, game, hardcoding, HTML, Javascript, localStorage, optional, pair, pairing, pairings, programming, remember, select, setting, SMS, tutorial, window.localStorage
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Tabular Single Row Emoji Sharing Menu Tutorial
Onto yesterday’s Tabular Single Row YouTube API Radio Play Textbox Tutorial, today, we are adding … to that slivery left hand table cell … remaining slivery because what we are adding is what we like to call … “emoji buttons” … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, audio, brady bunch, button, cell, checkbox, content, CSS, dropdown, dynamic, emoji, emoji button, fixed, focus, gallery, IFRAME, image, image gallery, justification, localStorage, loop, looping, Lorem Picsum, media, music, order, peer, peer to peer, PHP, play, position, programming, radio, real time, row, scroll, scrolling, sequence, sequenced, shuffle, shuffling, suite, table, table cell, tabular, text justification, textbox, tr, tutorial, vide, webpage, window, window scroll, YouTube, YouTube API
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Tabular Single Row YouTube API Radio Play Textbox Tutorial
Apart from yesterday’s Tabular Single Row YouTube API Radio Play Tutorial‘s mainly HTML input type=checkbox means by which the user could control their YouTube video “Radio play” modes of use, there was one more aspect to user control we wanted … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, audio, brady bunch, button, cell, checkbox, content, CSS, dropdown, dynamic, fixed, focus, gallery, IFRAME, image, image gallery, justification, localStorage, loop, looping, Lorem Picsum, media, music, order, peer, peer to peer, PHP, play, position, programming, radio, real time, row, scroll, scrolling, sequence, sequenced, shuffle, shuffling, suite, table, tabular, text justification, textbox, tr, tutorial, vide, webpage, window, window scroll, YouTube, YouTube API
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?