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Category Archives: OOP
Window Object Method Override Primer Tutorial
Yesterday’s Colour Wheel Prompt Override Tutorial prompted us (chortle, chortle) to piece together a more generic look at … window object methods … and … override … ideas … merged into a … “proof of concept” web application … that … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged constant, DOM, HTML, Javascript, method, object, Object Oriented Programming, OOP, override, programming, prompt, proof of concept, tutorial, window, window object, window object method
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Javascript Object Oriented Programming Constructor Primer Tutorial
An important aspect to any Object Oriented Programming (or OOP) discussion would have to include an early introduction to the concept of the (object) Constructor … In class-based object-oriented programming, a constructor is a special type of subroutine called to … Continue reading
Posted in eLearning, Games, OOP, Tutorials
Tagged blueprint, class, constructor, counting number, date, game, games, guess, HTML, integer, Javascript, method, milliseconds, object, Object Oriented Programming, OOP, programming, proof of concept, seconds, tutorial
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ComboBox Primer Tutorial
Do you remember a blog posting a couple of days ago called Favourites Poll Email Moderation Contenteditable Tutorial featuring … contenteditable global attribute magic ? Well, that started me rethinking on a very long-running personal desire with our web application … Continue reading
Posted in eLearning, Event-Driven Programming, GUI, OOP, Tutorials
Tagged C++, class, combobox, contenteditable, control, defer, div, dropdown, GUI, HTML, Object Oriented Programming, onkeypress, OOP, programming, proof of concept, select, System.Window.Forms, textbox, tutorial, VB.Net
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Five Hundred Card Game Flow Tutorial
Sometimes web applications need that “modal” quality that the Javascript popup boxes, specifically our use of the window.alert([information]) Javascript popup window for the Five Hundred Card Game. The reason is that given the Javascript client side’s lack of a true … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged alert, cards, class, CSS, data member, delay, dialog, div, draw poker, dropdown, eval, game, games, HTML, instanceof, Javascript, method, modal, object.object oriented programming, OOP, pontoon, popup, programming, select, setTimeout, synergy, table, tutorial
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Five Hundred Card Game Bidding Tutorial
We’re introducing another Card Game into the mix of the Draw Poker and Pontoon functionality from the Draw Poker Card Game Bidding Tutorial of a couple of days back. That card game is Five Hundred, and if you know this … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, draw poker, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, synergy, table, tutorial
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Draw Poker Card Game Bidding Tutorial
Yesterday’s Pontoon Card Game Bidding Tutorial added a “bidding” functionality part to our Pontoon Card Game web application, and set us to thinking of introducing another card game into the mix that capitalises on the potential synergies with Pontoon, and … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, draw poker, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, synergy, tutorial
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Pontoon Card Game Bidding Tutorial
Today we are adding an optional bidding functionality part to the “Pontoon Card Game” web application started with yesterday’s Pontoon Card Game Primer Tutorial. The concept of a “bid” in a card game can be thought of as either … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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Pontoon Card Game Primer Tutorial
Today’s Pontoon (sometimes known as Blackjack) Card Game web application has no “instanceof” operator usage as yesterday’s Javascript instanceof Food Emoji Guessing Game Tutorial did, but the Object Oriented Programming (or OOP) connections with the Javascript is very strong today, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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