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Tag Archives: exec
Swift Playgrounds for iOS Map Control Tutorial
We change yesterday’s Swift Playgrounds on macOS Map Control Tutorial‘s titling from … to macOS … to … for iOS … today, because as we were working on macOS Xcode Map Playgrounds, we were offered two “change of direction” offerings, … Continue reading
Swift Playgrounds on macOS Map Control Tutorial
Going along with yesterday’s … Xcode New -> Playground… -> Map concepts used in Swift Playgrounds on macOS Map Revisit Tutorial … today we’re offering up some PHP ideas suited to use in a macOS MAMP local Apache/PHP/MySql web server … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials, Xcode
Tagged command line, exec, execute, find, form, geographicals, IDE, integration, label, latitude, launch, longitude, macOS, map, open, PHP, pin, playground, programming, Run, Swift, tutorial, workflow, Xcode
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GraphViz via PHP on AlmaLinux Family Tree Tutorial
Today we continue down our road of replacing PHP (hosts Python and uses Graphviz) code series that used to use /tmp/ to read and write interim files from, in favour of a tmp folder off the Apache web server Document … Continue reading
Posted in eLearning, Not Categorised, Tutorials
Tagged /tmp, dot, exec, family tree, file, folder, graphics, GraphViz, hierarchy, Korn, korn shell, PHP, programming, Python, read, structure, temp, temporary, tree, tutorial, write
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.