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Tag Archives: phone
Emulating Android on macOS Landing Page Tutorial
During yesterday’s Emulating Android on macOS Revisit Tutorial‘s Android emulations we noticed our Landing Page “Programming” word overflowed on the Android mobile device screen (we got going via an Android Studio Device Manager Pixel Sim emulation). Maybe we’d allow that … Continue reading
Posted in Android, eLearning, Event-Driven Programming, Hardware, Tutorials
Tagged aesthetics, Android, Android Studio, device, Did you know, DOM, element, emulate, emulation, font size, h2, HTML, IDE, inline, install, Java, Javascript, landing page, mobile, mobile device, onload, phone, simulate, span, tutorial, virtual, Xcode
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Use iPhone as Webcam for Nearby macOS Tutorial
The way the functionality style of today’s Use iPhone as Webcam for Nearby macOS signature procedure mentions … … is close to … … regarding a prerequisite to how this Webcam functionality functions, made me think, in a similar ilk … Continue reading
Phone iPhone App On Hold Speaker Phone Tutorial
Know the blurb below sounds idiotic. But in our defence Smart Phones are so much more than the Phone (app) … wouldn’t you say? Okay, so yesterday we used an Apple iPhone Phone app to call someone. Gasp! We were … Continue reading
Posted in eLearning, iOS, Tutorials
Tagged Apple, call, iOS, iPhone, number dialer screen, on hold, phone, speaker, speaker phone, tutorial
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This is a helpful introduction to mind mapping, especially the explanation of how an unfamiliar .mm file can lead to discovering a practical visual-thinking tool. Mind maps are also useful for planning creative projects: I often map out a videoβs key scenes, mood, pacing, and audio needs before production. Once that structure is clear, tools such as Flow Music can create AI background music for videos from a prompt, making it easier to match the soundtrack to each part of the visual plan. Thanks for sharing this accessible primer.