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Tag Archives: data
Overseas Travel Global Roaming Mobile Primer Tutorial
Many people who travel overseas, or into other countries, may be worried by the charges that happen revolving around Global Roaming (or International Roaming) telecommunication charge arrangements. The approach you take to minimize these charges might involve, depending … if … Continue reading
Posted in eLearning, iOS, Networking, Photography, Trips, Tutorials
Tagged aeroplane mode, call charge, configuration, data, data plan, download, encryption, eSIM, internet, iPhone, messaging, mobile, network, private messaging, settings, sim, telecommunications, travel, trip, tutorial, whatsapp
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Clairvoyance Game Chat Tutorial
Stepping back from the Clairvoyance++ Game project, of recent times, further to the recent Clairvoyance Game IP Address Links Tutorial it occurred to us just this morning how similar … User Questions mode … is to … a Chat web … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, Chat, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, modal, modal window, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, prompt, prompt window, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game IP Address Links Tutorial
We’re not here, today, to in any way criticize the Javascript prompt window, and it’s (harkening back to the desktop application wooooorrrrrllldd in it’s feel) interactive talents, that wee bit removed and independent from webpage goings on. In fact, it … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, modal, modal window, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, prompt, prompt window, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game Textarea Onblur Tutorial
Further to the day before yesterday’s Clairvoyance Game Element Type Tutorial it’s in that form allowing users to design their own Clairvoyance Game style of game we harness … the powers of the onblur event … that great event to … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.