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Tag Archives: select
CSS Selector Pseudo Classes and Elements Tutorial
Yesterday’s CSS 3D Transform Selector Rotations Tutorial “worked into” what we want to hone in on, today, regarding more CSS ideas. Additionally to yesterday’s honing in on CSS selectors, there are two categories of selector sophistication (you’d have only reached, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 3D, axes, axis, clause, combinator, context, CSS, dropdown, element, HTML, intervention, Javascript, multiple, onchange, order, programming, prompt, pseudo, pseudo class, pseudo element, pseudo selector, rotation, select, selector, selectors, stop press, style, styling, syntax, transform, tutorial
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CSS 3D Transform Selector Rotations Tutorial
Nuancing the CSS work of 3D rotation display in yesterday’s CSS 3D Transform Context Rotations Tutorial it is an opportunity to hone in on the … selectors … “to” select (ie. dropdown) element’s choices, as of yesterday just allowing for … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 3D, axes, axis, combinator, context, CSS, dropdown, element, HTML, intervention, Javascript, multiple, onchange, order, programming, prompt, rotation, select, selector, selectors, stop press, style, styling, transform, tutorial
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CSS 3D Transform Context Rotations Tutorial
Yesterday’s CSS 3D Transform Rotations Tutorial was interfacing to CSS 3D transform rotations, sure, but there is room for more sophistication regarding … multiple rotation CSS styling axis definitions … meaning … context order … can be harnessed to create … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 3D, axes, axis, context, CSS, dropdown, element, HTML, intervention, Javascript, multiple, onchange, order, programming, prompt, rotation, select, style, styling, transform, tutorial
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Pairings Game Aesthetics Tutorial
We find with small projects like yesterday’s Pairings Game Makeover Tutorial‘s Pairings++ Game with such projects we often leave it to later to try to improve the aesthetics of the web application. As you can surmise surfing the net it … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 3D, aesthetics, compete, competition, CSS, duo, dynamic, email, extension, game, hardcoding, HTML, Javascript, localStorage, optional, pair, pairing, pairings, programming, remember, select, setting, SMS, style, styling, tutorial, window.localStorage
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Pairings Game Makeover Tutorial
We often find that the “second draft” of a web application that represents a game or quiz can be a rewarding experience. The “first draft” of such web applications is often a “scurrying to represent those initial ideas before they … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged compete, competition, duo, dynamic, email, extension, game, hardcoding, HTML, Javascript, localStorage, optional, pair, pairing, pairings, programming, remember, select, setting, SMS, tutorial, window.localStorage
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Clairvoyance Game Chat Tutorial
Stepping back from the Clairvoyance++ Game project, of recent times, further to the recent Clairvoyance Game IP Address Links Tutorial it occurred to us just this morning how similar … User Questions mode … is to … a Chat web … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, Chat, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, modal, modal window, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, prompt, prompt window, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game IP Address Links Tutorial
We’re not here, today, to in any way criticize the Javascript prompt window, and it’s (harkening back to the desktop application wooooorrrrrllldd in it’s feel) interactive talents, that wee bit removed and independent from webpage goings on. In fact, it … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, modal, modal window, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, prompt, prompt window, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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