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Tag Archives: textarea
Find Number Game Clues Tutorial
Onto the “cloning start” yesterday’s Find Number Game Cloning Tutorial gave us to our Find the Number game, today, we improve on … its modes of play … adding to existant … find a computer decided upon number … with … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, dropdown, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, player, programming, regional indicator, score, scoring, select, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, user, word, word game
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Find Number Game Cloning Tutorial
Around here we seem to find more use, as far as cloning one web application into another goes, cloning a game into another form of that game, perhaps changing a single data concept or mode of use. Today’s cloning … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, programming, regional indicator, score, scoring, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Canvas Drag and Drop Positively Practical Tutorial
We all know “there’s practical” and “there’s practical”, and with yesterday’s Canvas Drag and Drop Positively Robust Tutorial all the new Drag and Drop functionality is getting there, but what if … user starts scribbling on the canvas … allow … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, GUI, Tutorials
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Tagged access key, animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emailee, emoji, emoji button, event, file, graphics, GUI, hashtag, hashtagging, hotkey, HTML, HTML5, Javascript, key, keyboard, keydown, link, mailto, media, media file, onclick, ondragover, ondragstart, ondrop, onkeydown, onload, output, popup, popup window, presentation, programming, prompt, proof of concept, recipient, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Positively Robust Tutorial
The recent Canvas Drag and Drop Even Less Ephemeral Tutorial progress allowed for … animated GIF (and other incarnation) media file creation logic for the emailer … and today we add in … animated GIF (and other incarnation) media file … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emailee, emoji, emoji button, file, graphics, hashtag, hashtagging, HTML, HTML5, Javascript, link, mailto, media, media file, onclick, ondragover, ondragstart, ondrop, output, popup, popup window, presentation, programming, prompt, proof of concept, recipient, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Even Less Ephemeral Tutorial
In yesterday’s Canvas Drag and Drop Less Ephemeral Tutorial … image slides … could go into … data URI list … could be hashtagged … along with a … delay argument … then, via user button click, sent via “a” … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emoji, emoji button, file, graphics, hashtag, hashtagging, HTML, HTML5, Javascript, link, mailto, media, media file, onclick, ondragover, ondragstart, ondrop, output, popup, popup window, presentation, programming, prompt, proof of concept, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Less Ephemeral Tutorial
We’re bucking the trend, today, “offering less” but “producing more”, we’re hoping, on top of the progress of yesterday’s Canvas Drag and Drop Ephemeral Tutorial …. adding totaking from an “internal use only” level of ephemeralness which only offered an … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emoji, emoji button, graphics, hashtag, hashtagging, HTML, HTML5, Javascript, link, mailto, onclick, ondragover, ondragstart, ondrop, popup, popup window, presentation, programming, prompt, proof of concept, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Ephemeral Tutorial
Onto yesterday’s Canvas Drag and Drop Primer Tutorial‘s … proof of concept feel to being able to drag and drop via the canvas element … today we have … proof of concept ideas regarding future sharing and collaboration aspects to … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animation, annotation, background, button, canvas, div, drag, drag and drop, drop, graphics, HTML, HTML5, Javascript, onclick, ondragover, ondragstart, ondrop, popup, popup window, programming, proof of concept, slide, stop press, text, textarea, tutorial, webpage, window
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Find English Word Game Collaboration Tutorial
Collaboration, regarding games, is synonymous with “level playing field”, and that is a principle upheld with today’s introduction of sharing and collaboration functionality into our Find the Word game, and further to yesterday’s Find English Mobile Clicked Word Ends Game … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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