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- Clairvoyance Game User Definitions Tutorial
- Transcriptions and Their Editing Primer Tutorial
- Clairvoyance Game Image Map Tutorial
- Clairvoyance Game Waiting Tutorial
- Opera Web Browser Snapshot Tutorial
- Clairvoyance Game Objectify Tutorial
- Clairvoyance Game Sharing Scores Tutorial
- Asynchronous Clientside Fetch Idea Tutorial
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Tag Archives: object
Clairvoyance Game User Definitions Tutorial
The day before yesterday’s Clairvoyance Game Image Map Tutorial work gets incorporated into today’s work allowing a three type way, as per … Image Map HTML URL Emoji list of 5 Image URL list of 5 … means by which … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, array, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, crop, cropping, CSS, data uri, design, double click, dropdown, email, files, flat files, form, game, games, hardcopy, HTML, IFRAME, image, image map, integration, invitation, IP address, Javascript, link, localStorage, noun, object, OOP, PHP, placeholder, player, players, programming, project, project planning, recall, remember, resize, resizing, score, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, unit testing, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game Image Map Tutorial
With our Clairvoyance++ Game project of recent times, before yesterday’s Clairvoyance Game Waiting Tutorial there was the day before yesterday’s Clairvoyance Game Sharing Scores Tutorial, where we “objectified” the project. Today’s job is to add into that “objectify mix” … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, array, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, crop, cropping, CSS, data uri, design, email, files, flat files, game, games, hardcopy, HTML, IFRAME, image, image map, integration, invitation, IP address, Javascript, link, noun, object, OOP, PHP, player, players, programming, project, project planning, resize, resizing, score, share, sharing, sleep, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, verb, wait, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Waiting Tutorial
The recent Clairvoyance Game Objectify Tutorial work is revisited today, with the news that we’ve introduced … implied invitations … when the user enters a “player name” (looking a lot like an IP address) from that list of “potential players … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, array, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, CSS, design, email, files, flat files, game, games, hardcopy, HTML, invitation, IP address, Javascript, link, noun, object, OOP, PHP, player, players, programming, project, project planning, score, share, sharing, sleep, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, verb, wait, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Objectify Tutorial
Extending yesterday’s Clairvoyance Game Sharing Scores Tutorial, it’s not exactly OOP (Object Oriented Programming) we are doing, but what we’d describe as “objectify” the proceedings we’re attending to today. Take a look at the following Javascript initialization code (now versus … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Not Categorised, Tutorials
Tagged abstraction, array, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, CSS, design, email, files, flat files, game, games, hardcopy, HTML, invitation, Javascript, link, noun, object, OOP, PHP, player, players, programming, project, project planning, score, share, sharing, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, verb, web browser, web server, web server flat files, window.open, window.opener
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Asynchronous Clientside Fetch Idea Tutorial
Further to the recent Asynchronous Clientside Ideas Tutorial today we introduce … the talents Ajax (ie. Asynchronous JavaScript and XML) can introduce as a clientside Asynchronous tool … as another choice to … promise object methodologies fetch API methodologies … … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged Ajax, asynchronous, client, clientside, concurrent, delay, Did you know, fetch, fetch api, HTML, Javascript, object, programmming, promise, promise object, response, tutorial, url
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