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Category Archives: OOP
Window Object Function Equals Function Primer Tutorial
In keeping with yesterday’s Web Browser Brand Roles Primer Tutorial‘s KISS lead in, there’s a subtle difference between what happens with the two tabulated links below … KISS KISS Read on … to see the HTML for each KISS KISS … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged button, document, function, Javascript, object, OOP, programming, setTimeout, tutorial, webpage, window, window object
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Canvas Methods Revisit Tutorial
When we started being “blown away” by the potential of the HTML5 canvas element coming into play quite some time ago now, it was a bit like … Wow!! But where to start? … and due to our naivety we … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged canvas, drawImage, graphics, HTML, HTML5, Javascript, method, OOP, programming, tutorial
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Asynchronous Clientside Ideas Tutorial
The recent Ajax (clientside) calling (serverside) PHP work of Shower Song Sharing Tutorial reminded us of … the talents Ajax (ie. Asynchronous JavaScript and XML) can introduce as a clientside Asynchronous tool … as another choice to … promise object … Continue reading
Posted in Ajax, eLearning, OOP, Tutorials
Tagged Ajax, asynchronous, delay, HTML, Javascript, programmming, promise, promise object, tutorial
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Imagick PHP Class Primer Tutorial
We’re talking “class” today. Up until now, regarding the great ImageMagick suite of software, and it’s interactions with PHP, we’ve … been using exec style calls of ImageMagick, mainly via it’s convert command line functionality, via our CentOS web server … Continue reading
YouTube Music Video External Javascript Genericization Tutorial
In yesterday’s The Wrecking Crew Peering Disco Tutorial we praised the role of external Javascript in the current YouTube Music Video Peer to Peer web applications … more twinning possibilities, easily applied, as per todayβs Stop Press generic YouTube IFrame … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged ABC 702, API, buffer, buffering, comma separated list, cue, data, Disco, dropdown, dynamic, email, event, external Javascript, gernericization, hardcoding, HTML, IFRAME, Javascript, local web server, mailto, member, method, Object Oriented Programming, onerror, OOP, pause, peer, peer to peer, placeholder, play, playlist, programming, programming.tutorial, select, span, stop press, testing, textbox, the wrecking crew, twin, video, Wikipedia, Yacht Rock, YouTube, YouTube API
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The Wrecking Crew Peering Disco Tutorial
Javascript makes the online wooooorrrrllllddd go around. External Javascript, we find, can help twin this wooooorrrrllllddd with another wooooorrrrllllddd in a “peer to peer” manner. After all, with … The Wrecking Crew Disco the changed HTML the changed HTML the_wrecking_crew.html … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged ABC 702, API, buffer, buffering, cue, data, Disco, dropdown, dynamic, email, event, external Javascript, hardcoding, HTML, IFRAME, Javascript, local web server, mailto, member, method, Object Oriented Programming, onerror, OOP, pause, peer, peer to peer, play, playlist, programming, programming.tutorial, select, span, stop press, testing, the wrecking crew, twin, video, Wikipedia, Yacht Rock, YouTube, YouTube API
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?