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Tag Archives: cell
Multiple addEventListener Logics for HTML Elements Ondblclick Tutorial
In yesterday’s Multiple addEventListener Logics for HTML Elements Primer Tutorial‘s “function ael_more” you may have noticed the codeline … document.getElementById(iois.id.replace(‘i’,’td’)).addEventListener(“click”, window[“ev” + fnum + ”]); … we use to set up the [element].addEventListener means by which we add “onclick” event … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged addeventlistener, animation, background colour, cell, createElement, document.createElement, DOM, element, eval, event, function, HTML, Javascript, logic, method, onclick, ondblclick, programming, tutorial, window
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Multiple addEventListener Logics for HTML Elements Primer Tutorial
The dynamic creation of event logic associated with webpage HTML elements is a powerful tool for making your webpages dynamic. In the case of the great [element].addEventListener means by which you can make this happen, there is a great feature … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged addeventlistener, animation, background colour, cell, createElement, document.createElement, DOM, element, eval, event, function, HTML, Javascript, logic, method, onclick, programming, tutorial
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WordPress Calendar Widget Table Cell Tutorial Image Background Tutorial
The recently increased role for our Word Press Blog 404.php (initially envisaged by WordPress codex as the PHP to address HTTP error 404 “Page Not Found”) has opened the door to many more uses. And thanks here to Lorem Picsum … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged background, background image, calendar, callback, cell, date, datetime, DOM, dropdown, email, emoji, event, form, Google Charts, header, hover, HTML, ical, interval, Javascript, link, onclick, onmouseover, PHP, programming, software integration, time, timezone, tutorial, TwentyTen, TwentyTen theme, UIWebView, WebView, Wordpress
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Javascript Object Oriented Programming Constructor Calculator Tutorial
We’re going to relent regarding the impracticality of handling the big numbers involved in our most recent Date Guessing game featured in Javascript Object Oriented Programming Constructor Players Tutorial. To “relent” with a game design means adding “hints”, quite often, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, blueprint, calculator, cell, class, constructor, contenteditable, counting number, date, div, DOM, game, games, global variable, guess, hint, HTML, innerHTML, input, integer, Javascript, method, milliseconds, object, Object Oriented Programming, OOP, outerHTML, PHP, player, players, programming, proof of concept, seconds, table, tbody, Tcl, thead, tutorial, variable
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Javascript Object Oriented Programming Constructor Players Tutorial
Yesterday’s Javascript Object Oriented Programming Constructor Primer Tutorial‘s game was coded, and designed, for a single player. But perhaps you have a group of “big number” and/or “date” afficionado players wanting to play. Well, as of today, herd up to … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, blueprint, cell, class, constructor, contenteditable, counting number, date, div, DOM, game, games, global variable, guess, HTML, innerHTML, input, integer, Javascript, method, milliseconds, object, Object Oriented Programming, OOP, outerHTML, player, players, programming, proof of concept, seconds, table, tbody, thead, tutorial, variable
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The Cell Game Image Map Editing Tutorial
Yesterday’s CSS3 Filters Image Editing Tutorial‘s saw us introduce an “in place image editing” external Javascript img_svg.js tool. Today sees us get a “second cab off the rank” going using that tool with the web application of The Cell Game … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, cell, CSS3, DOM, external Javascript, filter, head, image, image map, img, Javascript, map, programming, tool, tutorial
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