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Category Archives: iOS
iOS (previously iPhone OS) is a mobile operating system developed and distributed by Apple Inc. ( Wikipedia )
Trust This Computer Issue on iPhone Tutorial
We think we introduced a problem with the way our iPhone charges (or is hard to) recently, and we think we got “out of synch” with using the iPhone as a debugging tool (as we show with Just Javascript Card … Continue reading →
Posted in eLearning, Hardware, iOS, Tutorials
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Tagged alert, Apple, buzz, connection, debug, debugging, hardware, iOS, iPhone, issue, lead, MacBook Air, macOS, port, power, powering off, powering on, problem, security, setting, trust, tutorial, USB, USB port, validation, vibrate, white lead
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Image Element Dynamic Filter CSS Mobile Filter Tutorial
Huh?! Two uses of “filter” in the blog posting title? Can anyone, yes anyone, in the class explain? Yes, Henry … oh … you’ve forgotten … we might get back to you shortly … Anyone else? Over there, is it … Continue reading →
Posted in eLearning, Event-Driven Programming, iOS, Photography, Tutorials
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Tagged canvas, collaboration, context, Context Menu, CSS, Did you know, DOM, dropdown, dynamic, email, filter, globalCompositeOperation, hash, hashtag, HTML, image, img, iOS, Javascript, mobile, onclick, photograph, programming, properties, property, right click, share, sharing, SMS, style, styling, tutorial, webpage
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Colour Coded Mobile Form With Onsubmit Captcha Tutorial
Yes, am sure lots of you could have told me about yesterday’s Colour Coded Form With Onsubmit Captcha Tutorial … But what about mobile? Well, it’s your turn to say … Told you so. It’s the scenario whereby there is … Continue reading →
Posted in eLearning, Event-Driven Programming, iOS, Tutorials
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Tagged answer, button, canvas, captcha, click, colour, colour blindness, colour code, defer, disable, event, external Javascript, form, getImageData, Go, HTML, HTML5, human, image, img, inert, iOS, iPad, iPhone, Javascript, keyboard, logic, mondrian, navigation, onclick, onload, onsubmit, pixel, position, primary colours, programming, question, readonly, real person, script, security, submit, test, textbox, tool, tutorial, user, validation, webpage
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Colouring In Drag and Drop Mobile Journey Game Tutorial
We needed to considerably change yesterday’s Colouring In Drag and Drop Pseudo Element Content Tutorial “Journey Game” logic to work with mobile platforms, to do with … for “easy” Journey Game options we change size of “mytable” table and hide … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
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Tagged absolute, alert, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, browsing, button, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, confirm, country, CSS, dataset, dblclick, device, Did you know, dimensions, DOM, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, end tag, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, image, image search, image URL, innerHTML, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, minesweeper, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, popup window, postcard, processing, programming, proof of concept, proportional, pseudo class, pseudo element, pseudo selector, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, tag, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
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Colouring In Drag and Drop Mobile Postcard Tutorial
Yesterday’s Colouring In Drag and Drop Postcard Tutorial mentioned two issues with its Postcard creation functionalities that needed further attention … We have more work to do regarding data limits (even with hashtagging) using mobile platforms and the Take Photo … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Photography, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, image, image search, image URL, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, postcard, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
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Google Chart Image Chart Map Chart Mobile Views Tutorial
Yesterday’s Google Chart Image Chart Map Chart Country View Tutorial … country view … and before that … continental view … you may have noticed, relied on hashtag navigation, which had not been coded for, regarding the quirks of the … Continue reading →
Posted in eLearning, iOS, Not Categorised, Tutorials
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Tagged Ajax, argument, arguments, beta, call, callback, called, caller, click, continent, country, country code, data, Did you know, geo chart, Google chart, hash, hashtag, HTML, image, image chart, integration, interface, interfacing, iOS, iso country code, Javascript, map, map chart, marker, mobile, onclick, overlay, pass, PHP, pin, plot, plotting, programming, programming.tutorial, prompt, region, software integration, view, Wikipedia
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Starts With Textarea CSS Styling Mobile Tutorial
Because yesterday’s Starts With Textarea CSS Styling Tutorial‘s “Starts With Textarea” web application involved logic with so much … HTML element focus … Javascript keyboard event logic … dependencies, we were not overly surprised testing it on mobile (iOS) platforms, … Continue reading →
Posted in eLearning, Event-Driven Programming, iOS, Tutorials
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Tagged background-color, button, click, CSS, event, events, focus, getBoundingClientRect, getComputedStyle, HTML, iOS, iPad, Javascript, keyboard, mobile, onblur, onchange, onkeydown, onkeypress, overlay, programming, selector, starts with, stye, styling, textarea, touch, touch screen, tutorial, user, virtual keyboard, window.getComputedStyle
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Phone iPhone App Audio Icon Tutorial
For “budding iPhone Phone jockeys” out there, further to Phone iPhone App On Hold Speaker Phone Tutorial‘s talk regarding the Phone app’s … Hide … icon (when you are “on hold” in particular) … getting you to a “hands free” … Continue reading →
Posted in eLearning, Hardware, iOS, Networking, Operating System, Software, Tutorials
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Tagged Apple, audio, button, hands free, icon, iOS, iPhone, networking, on hold, phone, phone app, settings, speaker, tutorial
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