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Tag Archives: logic
Multiple addEventListener Logics for HTML Elements Ondblclick Tutorial
In yesterday’s Multiple addEventListener Logics for HTML Elements Primer Tutorial‘s “function ael_more” you may have noticed the codeline … document.getElementById(iois.id.replace(‘i’,’td’)).addEventListener(“click”, window[“ev” + fnum + ”]); … we use to set up the [element].addEventListener means by which we add “onclick” event … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged addeventlistener, animation, background colour, cell, createElement, document.createElement, DOM, element, eval, event, function, HTML, Javascript, logic, method, onclick, ondblclick, programming, tutorial, window
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Multiple addEventListener Logics for HTML Elements Primer Tutorial
The dynamic creation of event logic associated with webpage HTML elements is a powerful tool for making your webpages dynamic. In the case of the great [element].addEventListener means by which you can make this happen, there is a great feature … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged addeventlistener, animation, background colour, cell, createElement, document.createElement, DOM, element, eval, event, function, HTML, Javascript, logic, method, onclick, programming, tutorial
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Just Javascript Card Game iPhone Debugging Tutorial
Before yesterday’s Just Javascript Card Game CSS Offerings Tutorial there was the day before yesterday’s Just Javascript Card Game User CSS Tutorial which … introduced an error on mobile devices … not apparent on the MacBook Air we were coding … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged alert, animation, array, background-size, card, card game, CSS, debug, debugging, decimal point, developer, developer tools, emoji, eval, fileformat, game, games, Google Chrome, HTML entities, integer, interger, iPhone, Javascript, keyframes, lead, logic, mantissa, programming, prompt, real, Safari, string, tutorial, web browser, web inspector
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Just Javascript Card Game CSS Offerings Tutorial
A variation on yesterday’s Just Javascript Card Game User CSS Tutorial User CSS up front is to … offer the user, during their Memories card game, some CSS filter ideas that they can … accept from then on the presented … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged alert, animation, array, background-size, card, card game, CSS, decimal point, developer tools, emoji, eval, fileformat, game, games, Google Chrome, HTML entities, integer, interger, iPhone, Javascript, keyframes, logic, mantissa, programming, prompt, real, string, tutorial, web browser, web inspector
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Just Javascript Card Game User CSS Tutorial
We make a couple of changes to the “Just Javascript” “Card Game” web application of yesterday’s Just Javascript Card Game Mantissa Issue Tutorial, today, those being … have less animation movement, or none at all for iPhone types of mobile … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, array, card, card game, CSS, decimal point, developer tools, emoji, eval, fileformat, game, games, Google Chrome, HTML entities, integer, interger, iPhone, Javascript, keyframes, logic, mantissa, programming, real, string, tutorial, web browser, web inspector
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Just Javascript Card Game Mantissa Issue Tutorial
Regular readers here at this blog might know of our fondness for working into logic ideas where … original data is “integer” by nature … but … we have an interest in carrying along with that data another “integer” data … Continue reading
Posted in eLearning, Games, Tutorials
Tagged array, card, card game, decimal point, developer tools, emoji, eval, fileformat, game, games, Google Chrome, HTML entities, integer, interger, Javascript, logic, mantissa, programming, real, string, tutorial, web browser, web inspector
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Just Javascript Card Game Cursor Tutorial
Today we grew the complexity of the logic for non-mobile cursor users of our 500 or bridge card game web application, after yesterday’s Just Javascript Card Game Mid-UX Tutorial. The logic took a while and the presentation took a while … Continue reading →