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Tag Archives: email
Pairings Game Aesthetics Tutorial
We find with small projects like yesterday’s Pairings Game Makeover Tutorial‘s Pairings++ Game with such projects we often leave it to later to try to improve the aesthetics of the web application. As you can surmise surfing the net it … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 3D, aesthetics, compete, competition, CSS, duo, dynamic, email, extension, game, hardcoding, HTML, Javascript, localStorage, optional, pair, pairing, pairings, programming, remember, select, setting, SMS, style, styling, tutorial, window.localStorage
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Pairings Game Makeover Tutorial
We often find that the “second draft” of a web application that represents a game or quiz can be a rewarding experience. The “first draft” of such web applications is often a “scurrying to represent those initial ideas before they … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged compete, competition, duo, dynamic, email, extension, game, hardcoding, HTML, Javascript, localStorage, optional, pair, pairing, pairings, programming, remember, select, setting, SMS, tutorial, window.localStorage
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Where Is Game Quiz Tutorial
We’re “down the line” making yesterday’s Where Is Quiz Sharing Tutorial‘s “wonder” … And yes, we have plans for “phase three” better scoped than three out of four functionality changes in “phase two”, but we’re not sure these “phase three” … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged answer, clairvoyance game, country, country code, country name, do you see what I see, DOM, double click, dropdown, email, game, games, geographicals, geography, Google Translate, hint, HTML, incarnation, index, indexing, integration, ISO-3166, Javascript, latitude, longitude, onblur, place, programming, question, quiz, readonly, share, sharing, SMS, software integration, textbox, translation, tutorial, user, where, where is
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Where Is Quiz Sharing Tutorial
After yesterday’s Where Is Quiz Tutorial first draft of our new Where Is Quiz, today’s improvements were … latitude and longitude geographical basis to optional dropdown option additional functionalities … “Do you see what I see?” email or SMS sharing … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged answer, country, country code, country name, do you see what I see, DOM, double click, dropdown, email, geographicals, geography, Google Translate, hint, HTML, index, indexing, ISO-3166, Javascript, latitude, longitude, onblur, place, programming, question, quiz, readonly, share, sharing, SMS, textbox, translation, tutorial, user, where, where is
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Clairvoyance Game Chat Tutorial
Stepping back from the Clairvoyance++ Game project, of recent times, further to the recent Clairvoyance Game IP Address Links Tutorial it occurred to us just this morning how similar … User Questions mode … is to … a Chat web … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, Chat, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, modal, modal window, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, prompt, prompt window, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?