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Tag Archives: email
Dominoes Horizontal Block Game Width Tutorial
Specifically, it is your smaller mobile device … width … in their “portrait” modes of orientation, that is the focus of today’s work, further to yesterday’s Dominoes Horizontal Block Game Collaboration Tutorial, improving our Dominoes Horizontal Block Game here. This … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, box shadow, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drop shadow, email, FileZilla, game, hash, hashtag, IDE, image, image editor, img, iPhone, Javascript, limit, macOS, mobile, noun, onblur, ondblclick, online game, OOP, orientation, outline, PaintBrush, PHP, planning, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, stop press, table, tap, thing, tile, tutorial, upload, url, user experience, UX, Web Application, webpage, width, z-index
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Dominoes Horizontal Block Game Collaboration Tutorial
Onto yesterday’s Dominoes Horizontal Block Game User Experience Tutorial‘s progress regarding our Dominoes Horizontal Block Game … as well as yesterday’s player “Turn Away Paradigm” for one device scenarios of play … today we add … collaboration, via … email … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, cell, collaboration, contenteditable, Document Root, DOM, email, FileZilla, game, hash, hashtag, IDE, image, image editor, Javascript, limit, macOS, noun, onblur, online game, OOP, PaintBrush, PHP, planning, preparation, project, resource, resources, section, share, sharing, SMS, span, table, thing, tile, tutorial, upload, url, user experience, UX, Web Application, webpage
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?