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Tag Archives: IFRAME
Cowsay Cartoon Ordered Recursion Tutorial
The recent Cowsay Cartoon Recursion Tutorial started allowing for “greater than 2 multiple of 2” numbered action cell Cowsay based cartoons but it was blasé about order, while we cannot think of too many concepts where “jokes will fall flat” … Continue reading →
Posted in Coding, eLearning, Event-Driven Programming, Installers, Operating System, Software, Tutorials, Xcode
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Tagged action, address bar, aesthetics, background colour, bash script, BBEdit, cartoon, cell, chmod, code, CodeCows, colour, colour picker, command, command line, cowsay, create, CSS, Did you know, dnf, double valuing, drawing, dropdown, email, event, execute, execute permission, extension, flat file, font colour, form, functionality, global data attribute, hashtag, hashtagging, help, hierarchy, histort, IFRAME, infinite loop, info, input, install, integration, IP address, justification, logic, macOS, man, menu, method, onblur, onsubmit, ontouchmove, option, options, order, osaprompt, paste, permission, PHP, programming, prompt, recursion, row, script, select, sharing, SMS, software integration, stop press, style, styling, table, Terminal, ternary, text, text editor, text justification, Text to Speech, textarea, textbox, TextWrangler, tutorial, url, user, user experience, user styling, UX, variable, Xcode
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Cowsay Cartoon Recursion Tutorial
The “up to yesterday’s Cowsay Cartoon Text to Speech Tutorial appraisal” could go something like … Cartoons via Cowsay could be interesting, but cartoons limited to 2 “action cells”, that’s a tad limiting. … and that all sounds a legitimate … Continue reading →
Posted in Coding, eLearning, Event-Driven Programming, Installers, Operating System, Software, Tutorials, Xcode
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Tagged aesthetics, background colour, bash script, BBEdit, cartoon, cell, chmod, code, CodeCows, colour, colour picker, command, command line, cowsay, create, CSS, Did you know, dnf, double valuing, drawing, dropdown, email, event, execute, execute permission, extension, flat file, font colour, form, functionality, global data attribute, hashtag, hashtagging, help, hierarchy, histort, IFRAME, infinite loop, info, input, install, integration, IP address, justification, logic, macOS, man, menu, onblur, ontouchmove, option, options, osaprompt, paste, permission, PHP, programming, prompt, recursion, row, script, select, sharing, SMS, software integration, stop press, style, styling, table, Terminal, text, text editor, text justification, Text to Speech, textarea, textbox, TextWrangler, tutorial, url, user, user experience, user styling, UX, variable, Xcode
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Editable Calendar PHP Tutorial
Up until yesterday’s Editable Calendar Collaboration Tutorial the roles for PHP were … help bring non default yellow span element text over to any Google Translate language translation … help reduce URL size for SMS links … otherwise … if … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged 3D, address bar, aesthetics, Ajax, argument, arguments, arrow, ascii text file, attribute, background, background image, border-radius, breadcrumb, calendar, calendar type, cell, collaboration, communication, conduit, content, contenteditable, cross-domain, CSS, data attribute, date, day, day of week, DOM, domain, dropdown, edit, editable, element, email, English, FormData, french, get, global, global data attribute, Google Translate, Gregorian, grid, hashtag, hashtagging, HTML, IFRAME, innerHTML, internationalization, intl, Javascript, jewish, Julian, language, language translation, link, localStorage, mailto, month, object, ondblclick, onkeypress, personalization, PHP, PHP calendar, popup, popup blocker, post, postmessage, programming, proof of concept, recall, recalling, save, saving, share, sharing, SMS, span, style, styling, substitute, SVG, table, table cell, text file, text shadow, time, timestamp, tool, translation, transparency, tutorial, url, Web Application, web browser, webpage, window.localStorage, window.open, window.opener, window.postMessage, year
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Horizontal Block Calendar Game Tutorial
Yes, today’s blog posting title kind of gives the game away, regarding what we were getting at with yesterday’s Horizontal Game Soft Link Resources Tutorial‘s operating system Soft Links preparation work, help with a … Horizontal Block Calendar Game … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, calendar, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, Linux, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, operating system, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, soft link, span, speech to text, stop press, symbolic link, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Game Soft Link Resources Tutorial
After yesterday’s Horizontal Block Game CSS Animation Tutorial, today we’re revisiting … resources … reminiscent of our start to the current “Dominoes Game And On” blog thread back in it’s early days Dominoes Game Sections Tutorial discussion. Perhaps we should … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, Linux, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, operating system, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, soft link, span, speech to text, stop press, symbolic link, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game CSS Animation Tutorial
Today we … extend yesterday’s Horizontal Block Game Random Image Types Tutorial‘s ondblclick and oncontextmenu (or ontouchmove) “drill downs” to other Wikipedia image Block Game choices … and … allow for a CSS @keyframes animation definition to affect … CSS … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game Random Image Types Tutorial
Around here, further to the recent Horizontal Block Game Less Personal Types Tutorial‘s Horizontal Block Game incarnation developments, today we present two new Random Image choices we turn to quite a bit, those being … the great Lorem Picsum repository … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Parent and Child Popup and Iframe Tutorial
Around here, we like both of the approaches below to setting up a parent (web application) calling a child (web application) … iframe popup window … scenario. Curiously, though, via the second argument of a window.open call from the parent) … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, child, client pre-emptive iframe, detection, document, DOM, event, hierarchy, HTML, IFRAME, intervention, Javascript, name, object, onload, parent, popup, popup window, programming, proof of concept, timing, tutorial, Web Application, window, window.open, window.opener, window.parent
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When I’m checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?