Tag Archives: input

Cowsay Cartoon Ordered Recursion Tutorial

The recent Cowsay Cartoon Recursion Tutorial started allowing for “greater than 2 multiple of 2” numbered action cell Cowsay based cartoons but it was blasé about order, while we cannot think of too many concepts where “jokes will fall flat” … Continue reading →

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Cowsay Cartoon Recursion Tutorial

The “up to yesterday’s Cowsay Cartoon Text to Speech Tutorial appraisal” could go something like … Cartoons via Cowsay could be interesting, but cartoons limited to 2 “action cells”, that’s a tad limiting. … and that all sounds a legitimate … Continue reading →

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Cowsay Cartoon Text to Speech Tutorial

Onto yesterday’s Cowsay Cartoon History Assistance Tutorial today’s two major improvements are … allow for some Text to Speech smarts courtesy of … Google Translate … optional translation and optional Text to Speech … and, perhaps … say … macOS … Continue reading →

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Cowsay Cartoon History Assistance Tutorial

Thinking about today’s Remembering History extension of functionality onto yesterday’s Cowsay Cartoon User Styling Tutorial, we, at first, contemplated … a window.localStorage or HTTP Cookies web browser storage idea based around a user specific cowsay command content dropdown element construction … Continue reading →

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Shower Song Mobile User Functionality Tutorial

The better fit “hardware wise” for a “shower scene” is one of the mobile devices. And so, onto yesterday’s Shower Song User Functionality Tutorial we’ve started down Mobile Road to Chickasaw today, easing us into … in the mobile woooorrrrllllddd … Continue reading →

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Shower Song User Functionality Tutorial

Onto yesterday’s Shower Song Primer Tutorial we’ve been shoring up user functionality, today, adding in quite a few emoji button helpers pointing to functionality. Lots of the thinking revolved around trying to space out the user checkbox clicking on non-mobile … Continue reading →

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SVG Emoji Favicon Aesthetics CSS Tutorial

The recent SVG Emoji Favicon HTML Entities Tutorial had us adding user interaction, but we think especially as far as the input type submit buttons were concerned, lacking style. Especially on mobile platforms, on occasions without attention, and you add … Continue reading →

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Diagonal Element Rubber Banding Mobile Tutorial

Yesterday’s Diagonal Element Rubber Banding Tutorial saw “Rubber Banding” introduced, better for non-mobile, but today … we shore up mobile “Rubber Banding” via ontouchmove introduced … document.body.ontouchmove=function(e){ var rectis=document.body.getBoundingClientRect(); if (e.touches[0].clientX) { ourDrawLine(eval(rectis.left + e.touches[0].clientX), eval(rectis.top + e.touches[0].clientY)); } else … Continue reading →

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