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Tag Archives: overlay
Cowsay Revisit Textarea Event Rearrangements Tutorial
In order to have yesterday’s Cowsay Revisit Data Type Tutorial introduce some canvas image (from text) additional functionality, it involved … overlay … thinking, and with this in mind, some event logics often need a rethink from the way they … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged $_SERVER[‘DOCUMENT_ROOT’], absolute URL, AlmaLinux, Apache, CLI, code, command line, command line interface, cowsay, curl, directory, Document Root, edit, editing, event, exec, file, file permissions, file write, folder, global substitution, IFRAME, Linux, mode of use, moderration, onmousemove, overlay, pattern, permission, PHP, programming, Python, subfolder, substitution, temporary, temporary folder, text, TextWrangler, tutorial, url, verify, verifying, web server
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Cowsay Cartoon Cell Edit Image Tutorial
The images (of text) introduced with yesterday’s Cowsay Cartoon Cell Data Type Tutorial … cloned a Cowsay text form into an image form via textarea double click event logics … and today we allow that HTML5 canvas element conduit also … Continue reading →
Posted in Coding, eLearning, Event-Driven Programming, Installers, Operating System, Software, Tutorials, Xcode
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Tagged action, address bar, aesthetics, annotation, background colour, bash script, BBEdit, canvas, cartoon, cell, chmod, code, CodeCows, colour, colour picker, command, command line, cowsay, create, CSS, data type, data uri, Did you know, dnf, double valuing, drawing, dropdown, edit, element type, email, event, execute, execute permission, extension, flat file, font colour, form, functionality, global data attribute, hashtag, hashtagging, help, hierarchy, histort, IFRAME, image, infinite loop, info, input, install, integration, IP address, justification, logic, macOS, man, menu, method, onblur, onsubmit, ontouchmove, option, options, order, osaprompt, overlay, paste, permission, PHP, programming, prompt, recursion, row, scribble, script, select, sharing, SMS, software integration, stop press, style, styling, table, Terminal, ternary, text, text editor, text justification, Text to Speech, textarea, textbox, TextWrangler, tutorial, type, url, user, user experience, user styling, UX, variable, Xcode
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Cowsay Cartoon Cell Data Type Tutorial
You may have noticed in yesterday’s Cowsay Cartoon Ordered Recursion Tutorial code changes that preparations were being made to make use of (as of HTML5) … canvas … element means by which a user can double click on a textarea … Continue reading →
Posted in Coding, eLearning, Event-Driven Programming, Installers, Operating System, Software, Tutorials, Xcode
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Tagged action, address bar, aesthetics, background colour, bash script, BBEdit, canvas, cartoon, cell, chmod, code, CodeCows, colour, colour picker, command, command line, cowsay, create, CSS, data type, Did you know, dnf, double valuing, drawing, dropdown, element type, email, event, execute, execute permission, extension, flat file, font colour, form, functionality, global data attribute, hashtag, hashtagging, help, hierarchy, histort, IFRAME, image, infinite loop, info, input, install, integration, IP address, justification, logic, macOS, man, menu, method, onblur, onsubmit, ontouchmove, option, options, order, osaprompt, overlay, paste, permission, PHP, programming, prompt, recursion, row, script, select, sharing, SMS, software integration, stop press, style, styling, table, Terminal, ternary, text, text editor, text justification, Text to Speech, textarea, textbox, TextWrangler, tutorial, type, url, user, user experience, user styling, UX, variable, Xcode
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Screen Co-ordinates Helper Primer Tutorial
There’s a really good macOS keyboard shortcut we’d like to discuss today. It’s … shift-command-4 To take a screenshot of part of the screen, press Shift-Command-4 and then drag the cursor to outline the area you want to capture. If … Continue reading →
Posted in eLearning, Operating System, Tutorials
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Tagged co-ordinate, helper, image map, keyboard, mobilefish, operating system, overlay, position, setting, shortcut, tool, tutorial, web browser
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Horizontal Block Calendar Game Tutorial
Yes, today’s blog posting title kind of gives the game away, regarding what we were getting at with yesterday’s Horizontal Game Soft Link Resources Tutorial‘s operating system Soft Links preparation work, help with a … Horizontal Block Calendar Game … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, calendar, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, Linux, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, operating system, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, soft link, span, speech to text, stop press, symbolic link, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Game Soft Link Resources Tutorial
After yesterday’s Horizontal Block Game CSS Animation Tutorial, today we’re revisiting … resources … reminiscent of our start to the current “Dominoes Game And On” blog thread back in it’s early days Dominoes Game Sections Tutorial discussion. Perhaps we should … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, Linux, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, operating system, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, soft link, span, speech to text, stop press, symbolic link, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game CSS Animation Tutorial
Today we … extend yesterday’s Horizontal Block Game Random Image Types Tutorial‘s ondblclick and oncontextmenu (or ontouchmove) “drill downs” to other Wikipedia image Block Game choices … and … allow for a CSS @keyframes animation definition to affect … CSS … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game Random Image Types Tutorial
Around here, further to the recent Horizontal Block Game Less Personal Types Tutorial‘s Horizontal Block Game incarnation developments, today we present two new Random Image choices we turn to quite a bit, those being … the great Lorem Picsum repository … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?