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Tag Archives: event
Colour Coded Form Captcha Tutorial
Are you human? This is not such a silly question, in the online world. There are ways to access software with no real human intervention among … legitimately usefully unintendedly maliciously … and if you design a web application looking … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged answer, button, canvas, captcha, click, colour, colour blindness, colour code, defer, event, external Javascript, form, getImageData, HTML, HTML5, human, image, img, Javascript, logic, mondrian, navigation, onclick, onload, onsubmit, pixel, position, primary colours, programming, question, real person, script, security, submit, test, tool, tutorial, user, validation, webpage
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Find Number Game Clues Tutorial
Onto the “cloning start” yesterday’s Find Number Game Cloning Tutorial gave us to our Find the Number game, today, we improve on … its modes of play … adding to existant … find a computer decided upon number … with … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, dropdown, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, player, programming, regional indicator, score, scoring, select, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, user, word, word game
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Find Number Game Cloning Tutorial
Around here we seem to find more use, as far as cloning one web application into another goes, cloning a game into another form of that game, perhaps changing a single data concept or mode of use. Today’s cloning … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, programming, regional indicator, score, scoring, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Canvas Drag and Drop Positively Practical Tutorial
We all know “there’s practical” and “there’s practical”, and with yesterday’s Canvas Drag and Drop Positively Robust Tutorial all the new Drag and Drop functionality is getting there, but what if … user starts scribbling on the canvas … allow … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, GUI, Tutorials
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Tagged access key, animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emailee, emoji, emoji button, event, file, graphics, GUI, hashtag, hashtagging, hotkey, HTML, HTML5, Javascript, key, keyboard, keydown, link, mailto, media, media file, onclick, ondragover, ondragstart, ondrop, onkeydown, onload, output, popup, popup window, presentation, programming, prompt, proof of concept, recipient, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Find English Word Game Collaboration Tutorial
Collaboration, regarding games, is synonymous with “level playing field”, and that is a principle upheld with today’s introduction of sharing and collaboration functionality into our Find the Word game, and further to yesterday’s Find English Mobile Clicked Word Ends Game … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Find English Word Game Modes Tutorial
Further to yesterday’s Find English Mobile Clicked Word Ends Game Tutorial and back to the original “/usr/share/dict/” Linux or macOS dictionary ideas started with “/usr/share/dict/words” ideas from Find English Highlighted Words Game Primer Tutorial … in that oldest Find the … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, connective, CSS, dictionary, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, styling, table, table cell, text shadow, textarea, tutorial, word, word game
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Find English Mobile Clicked Word Ends Game Tutorial
We tried making the mobile platforms work with the selectionchange event of yesterday’s Find English Highlighted Words Game Selection Tutorial‘s Find the Word game web application, but we decided, today … the default game operation for mobile platforms should be … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, CSS, emoji, English, event, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, styling, table, table cell, text shadow, textarea, tutorial, word, word game
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Find English Highlighted Words Game Selection Tutorial
Thinking about yesterday’s Find English Highlighted Words Game Primer Tutorial‘s first draft of a Find the Word game web application, we found it easy to pinpoint where to improve it … better informing the user when a textarea selection event … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, CSS, emoji, English, event, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, overlay, parameterization, programming, regional indicator, selection, selectionchange, styling, text shadow, textarea, tutorial, word game
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