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Monthly Archives: August 2026
Parent and Child Popup and Iframe Tutorial
Around here, we like both of the approaches below to setting up a parent (web application) calling a child (web application) … iframe popup window … scenario. Curiously, though, via the second argument of a window.open call from the parent) … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged argument, child, client pre-emptive iframe, detection, document, DOM, event, hierarchy, HTML, IFRAME, intervention, Javascript, name, object, onload, parent, popup, popup window, programming, proof of concept, timing, tutorial, Web Application, window, window.open, window.opener, window.parent
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PhotoBooth Shaving Primer Tutorial
We wonder about whether Primer is apt in today’s blog posting “PhotoBooth Shaving Primer Tutorial” title, but perhaps your first shave is the go here?! We don’t like mirrors much. Anyway, today, we don’t want to mess up the bathroom … Continue reading
Posted in eLearning, Not Categorised, Tutorials
Tagged camera, desktop, desktop app, device, macOS, mobile, PhotoBooth, selfie, shave, shaving, tips, tutorial
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Dominoes Horizontal Block Game Drag Tutorial
Another layer of thinking onto yesterday’s Dominoes Horizontal Blocked Game Tutorial, we think, can be … drag … andnot drop new Javascript logic. This last idea, where only what happens to HTML img element (by default draggable=”true”) … draggable … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, macOS, mobile, mouse, noun, onblur, ondblclick, ondragstart, online game, OOP, orientation, outline, PaintBrush, PHP, planning, pointer, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, thing, tile, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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The idea of mapping a video's key scenes, mood, pacing, and audio before production resonates with me β it's a lot like working out an anagrampuzzle, where the same pieces only make sense once you rearrange them into the right order. Do you usually sketch the mind map before or after the script is locked?