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Daily Archives: August 24, 2026
Dominoes Horizontal Block Game Drag Tutorial
Another layer of thinking onto yesterday’s Dominoes Horizontal Blocked Game Tutorial, we think, can be … drag … andnot drop new Javascript logic. This last idea, where only what happens to HTML img element (by default draggable=”true”) … draggable … attribute “true” for “dragging available” and “false” for “dragging not available” … and … ondragstart … event, only, of interest, and if interested and draggable=”true” mimic what the onclick event does … is of interest to us, is a wish we can remember from the past, but then we probably still followed through coding for drop in the past. However, when you want to control where (a Domino tile) image ends up, allowing willy-nilly drop user interactions is unnecessary. We’re going to call this “buttoned down drag”! There is another reason to code for this. It means controlling that draggable attribute can stop any “other player peaking (to some degree), even accidentally” episodes, during the Dominoes game … // Player 1’s first go scenario … set up Player 1 Domino tiles document.getElementById(‘seven1’).innerHTML+=brhuh + ‘<img draggable=”true” ondragstart=”goone(event.target);” onclick=”goone(this);” style=width:80px; class=”player1″ id=”‘ + player1arr[ij] + ‘” src=”‘ + player1arr[ij] + ‘.png”></img>’; // Player 1’s first go scenario … set up Player 2 Domino tiles document.getElementById(‘seven2’).innerHTML+=brhuh + ‘<img draggable=”false” ondragstart=”gotwo(event.target);” onclick=”gotwo(this);” style=width:80px;filter:brightness(0); class=”player2″ id=”‘ + player2arr[ij] + ‘” src=”‘ + player2arr[ij] + ‘.png”></img>’; … in the changed twelfth draft Dominoes Block Game you can try below. Previous relevant Dominoes Horizontal Blocked Game Tutorial is shown below. Playing a Dominoes Horizontal Block Game after yesterday’s Dominoes Horizontal Block Game Handoff Friendly Tutorial was where we realized you could have a “stalemate” (in chess parlance) in a Dominoes game, as per “what is stalemate called in a dominoes game” … A stalemate in dominoes is most commonly called a blocked game or a locked game, and the layout itself is referred to as being blocked or closed. … where a user cannot play themselves and there are no Domino tiles left in the stock. And now that yesterday saw us continuously hashtagging the game status, some web browser address bar URL refreshing would land you back into the same pickle. And so … we turned a hardcopy into a span, potentially dynamic, element … <h1 id=myh1>Dominoes Horizontal Block <span id=sgame>Game</span></h1> that when detecting the stock is empty … if (eval(” + document.getElementById(‘thstock’).innerHTML.split(‘none;’).length) >= 14) { if (document.getElementById(‘sgame’).innerHTML == ‘Game’) { document.getElementById(‘sgame’).innerHTML='<button title=” … or blocked … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, macOS, mobile, mouse, noun, onblur, ondblclick, ondragstart, online game, OOP, orientation, outline, PaintBrush, PHP, planning, pointer, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, thing, tile, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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Thanks. Since then, a Shower Songs project at https://www.rjmprogramming.com.au/HTMLCSS/shower_songs.html is an improvement regarding "Radio Play" on mobile platforms.