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Daily Archives: August 25, 2026
Horizontal Block Game Types Tutorial
Do you remember, way before yesterday’s Dominoes Horizontal Block Game Drag Tutorial, way back at Dominoes Horizontal Block Game Width Tutorial, we commented … This “width” issue would probably disappear if Dominoes ever become emojis … and today’s work fulfills that wish … somewhat? It’s not that dominoes have become emojis, yet, but we thought we’d embellish our … Domino basis in code … with overlayed (to any one Domino tile) left hand and right hand emojis, so that we can offer … ++DominoesShapeAnimalFoodTransportActivityEmail … … set of 5 emoji overlayed and 1 domino image and an email snapshot set of extended functionalities onto that one original game type, accessible via a new URL argument type … New initialization Javascript code … var svgis='<svg xmlns=”http://w3.org” style=”position: absolute; width: 0; height: 0;” aria-hidden=”true”><filter id=”edge-detection”><feConvolveMatrix order=”3 3″ kernelMatrix=”-1 -2 -1 0 0 0 1 2 1″ preserveAlpha=”true” /></filter></svg>’; var shapeis=[“\\002739″,”\\002737″,”\\002729″,”\\002727″,”\\002719″,”\\002724″,”\\002713”]; var foodis=[“\\01f371″,”\\01f358″,”\\01f359″,”\\01f35a”,”\\01f35b”,”\\01f35c”,”\\01f35d”,”\\01f360″,”\\01f362″,”\\01f363″,”\\01f364″,”\\01f365″,”\\01f361″,”\\01F366″,”\\01F367″,”\\01F368″,”\\01F369″,”\\01F36A”,”\\01F382″,”\\01F370″]; var animalis=[‘128028′,’128018′,’128030′,’128029′,’128012′,’128040′,’129408′,’128060′,’128027′,’129413′,’128044′,’129445’]; var transportis=[“\\002708″,”\\01F680″,”\\01F681″,”\\01F686″,”\\01F687″,”\\01F68C”,”\\01F68F”,”\\01F5FA”]; var activityis=[“\\0026BD”,”\\01F3C0″,”\\01F3C2″,”\\0026BE”,”\\01F3C1″,”\\01F3D0″,”\\01F3C9″,”\\01F3B1″]; var animgprefix=”, animgsuffix=”, anothertype=”, newtypes=[], thisemhe=”, thisem=”; var othertype=(location.search.split(‘type=’)[1] ? decodeURIComponent(location.search.split(‘type=’)[1].split(‘&’)[0]) : ”); var anothertype=othertype.toLowerCase() + ‘is’, numarr=0; var templateprefix='<span class=”image-wrapper”>’, templatesuffix='<span style=”visibility:visible;” class=”doml dominoes5″></span><span style=”visibility:visible;” class=”domr dominoes6″></span></span>’; if (othertype.toLowerCase().replace(‘dominoes’, ”) != ”) { if (typeof anothertype == “string”) { setTimeout(alat, 3000); animgprefix=templateprefix; animgsuffix=templatesuffix; } } New initialization Javascript function … function alat() { document.getElementById(‘gtype’).innerHTML=othertype; if (anothertype != ‘shapeis’ && document.getElementById(‘dstyle’).innerHTML.indexOf(‘.dominoes0’) == -1) { eval(‘ numarr=’ + anothertype + ‘.length’); while (eval(” + newtypes.length) < 7) { thisemhe=Math.floor(Math.random() * numarr); while (newtypes.indexOf(thisemhe) != -1) { thisemhe=Math.floor(Math.random() * numarr); } eval(‘ thisem=’ + anothertype + ‘[‘ + thisemhe + ‘]’); if (thisem.indexOf(String.fromCharCode(92)) != -1) { document.getElementById(‘dstyle’).innerHTML+='<sty’ + ‘le> .dominoes’ + newtypes.length + “:after { content: ‘” + thisem + “‘; } </sty” + ‘le>’; newtypes.push(thisemhe); } else if (thisem.indexOf(‘x’) != -1) { document.getElementById(‘dstyle’).innerHTML+='<sty’ + ‘le> .dominoes’ + newtypes.length + “:after { content: ‘\\” + (‘000000’ + (” + thisem.replace(String.fromCharCode(92),””).replace(“0x”,””).toString(16).padStart(2, ‘0’))).slice(-6).replace(/\ /g,’0′) + “‘; } </sty” + ‘le>’; newtypes.push(thisemhe); } else if (thisem.toLowerCase().indexOf(‘a’) != -1 || thisem.toLowerCase().indexOf(‘b’) != -1 || thisem.toLowerCase().indexOf(‘c’) != -1 || thisem.toLowerCase().indexOf(‘d’) != -1 || thisem.toLowerCase().indexOf(‘e’) != -1 || thisem.toLowerCase().indexOf(‘f’) != -1) { document.getElementById(‘dstyle’).innerHTML+='<sty’ + ‘le> .dominoes’ + newtypes.length + “:after { content: ‘\\” + (‘000000′ + (” + thisem)).slice(-6).replace(/\ /g,’0’) + “‘; } </sty” + ‘le>’; newtypes.push(thisemhe); } else { document.getElementById(‘dstyle’).innerHTML+='<sty’ + ‘le> .dominoes’ + newtypes.length + “:after { content: ‘\\” + (‘000000’ + eval(thisem).toString(16).padStart(2, ‘0’)).slice(-6) + “‘; } </sty” + ‘le>’; newtypes.push(thisemhe); } } } } Augmented other Javascript functions … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, orientation, outline, overlay, PaintBrush, PHP, planning, pointer, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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Thanks. Since then, a Shower Songs project at https://www.rjmprogramming.com.au/HTMLCSS/shower_songs.html is an improvement regarding "Radio Play" on mobile platforms.