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Category Archives: Games
Pairings Game Makeover Tutorial
We often find that the “second draft” of a web application that represents a game or quiz can be a rewarding experience. The “first draft” of such web applications is often a “scurrying to represent those initial ideas before they … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged compete, competition, duo, dynamic, email, extension, game, hardcoding, HTML, Javascript, localStorage, optional, pair, pairing, pairings, programming, remember, select, setting, SMS, tutorial, window.localStorage
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Pairings Game Tutorial
In this programming world, it is comforting to think of the “pairings” that go on. But it’s everywhere, the comfort a “pairing” can represent for people. With this in mind, we designed a simple game … the player is presented … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged duo, game, HTML, Javascript, pair, pairing, pairings, programming, tutorial
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Where Is Game Quiz Tutorial
We’re “down the line” making yesterday’s Where Is Quiz Sharing Tutorial‘s “wonder” … And yes, we have plans for “phase three” better scoped than three out of four functionality changes in “phase two”, but we’re not sure these “phase three” … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged answer, clairvoyance game, country, country code, country name, do you see what I see, DOM, double click, dropdown, email, game, games, geographicals, geography, Google Translate, hint, HTML, incarnation, index, indexing, integration, ISO-3166, Javascript, latitude, longitude, onblur, place, programming, question, quiz, readonly, share, sharing, SMS, software integration, textbox, translation, tutorial, user, where, where is
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Where Is Quiz Sharing Tutorial
After yesterday’s Where Is Quiz Tutorial first draft of our new Where Is Quiz, today’s improvements were … latitude and longitude geographical basis to optional dropdown option additional functionalities … “Do you see what I see?” email or SMS sharing … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged answer, country, country code, country name, do you see what I see, DOM, double click, dropdown, email, geographicals, geography, Google Translate, hint, HTML, index, indexing, ISO-3166, Javascript, latitude, longitude, onblur, place, programming, question, quiz, readonly, share, sharing, SMS, textbox, translation, tutorial, user, where, where is
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Where Is Quiz Tutorial
We’re back into “Quiz Territory” (and geography interests) today, we’re thinking a bit like with the recent Clairvoyance Game Chat Tutorial (albeit, we’re not sure we’ve seen “the last word on”) how it is a bit “quizzy”. It’s the return … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged answer, country, country code, country name, DOM, geographicals, geography, HTML, index, indexing, ISO-3166, Javascript, latitude, longitude, onblur, place, programming, question, quiz, readonly, textbox, tutorial, where, where is
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Clairvoyance Game IP Address Links Tutorial
We’re not here, today, to in any way criticize the Javascript prompt window, and it’s (harkening back to the desktop application wooooorrrrrllldd in it’s feel) interactive talents, that wee bit removed and independent from webpage goings on. In fact, it … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, modal, modal window, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, prompt, prompt window, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game Textarea Onblur Tutorial
Further to the day before yesterday’s Clairvoyance Game Element Type Tutorial it’s in that form allowing users to design their own Clairvoyance Game style of game we harness … the powers of the onblur event … that great event to … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game Element Type Tutorial
Today’s blog posting work … builds on the day before yesterday’s Clairvoyance Game Scoring Bonus Tutorial … as well as … the remedial work of yesterday’s PHP Intl Class AlmaLinux Install Tutorial … to make those User Bonus Score questions … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, answer, array, aspiration, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, crop, cropping, CSS, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, HTML, IFRAME, image, image map, integration, invitation, IP address, Javascript, link, localStorage, mathematices, noun, object, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, question, quiz, recall, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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