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Tag Archives: textbox
Clairvoyance Game Chat Tutorial
Stepping back from the Clairvoyance++ Game project, of recent times, further to the recent Clairvoyance Game IP Address Links Tutorial it occurred to us just this morning how similar … User Questions mode … is to … a Chat web … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, Chat, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, modal, modal window, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, prompt, prompt window, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game IP Address Links Tutorial
We’re not here, today, to in any way criticize the Javascript prompt window, and it’s (harkening back to the desktop application wooooorrrrrllldd in it’s feel) interactive talents, that wee bit removed and independent from webpage goings on. In fact, it … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, modal, modal window, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, prompt, prompt window, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game Textarea Onblur Tutorial
Further to the day before yesterday’s Clairvoyance Game Element Type Tutorial it’s in that form allowing users to design their own Clairvoyance Game style of game we harness … the powers of the onblur event … that great event to … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game Element Type Tutorial
Today’s blog posting work … builds on the day before yesterday’s Clairvoyance Game Scoring Bonus Tutorial … as well as … the remedial work of yesterday’s PHP Intl Class AlmaLinux Install Tutorial … to make those User Bonus Score questions … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, answer, array, aspiration, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, crop, cropping, CSS, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, HTML, IFRAME, image, image map, integration, invitation, IP address, Javascript, link, localStorage, mathematices, noun, object, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, question, quiz, recall, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game Scoring Bonus Tutorial
When a game scores and it’s got a non-aspirational feel about it, it can turn off some potential players. And so, with this in mind, onto yesterday’s Clairvoyance Game User Definitions Tutorial we now offer some optional bonus scoring functionality … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, answer, array, aspiration, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, crop, cropping, CSS, data uri, design, double click, dropdown, email, files, flat files, form, game, games, hardcopy, HTML, IFRAME, image, image map, integration, invitation, IP address, Javascript, link, localStorage, mathematices, noun, object, OOP, PHP, placeholder, player, players, programming, project, project planning, question, quiz, recall, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, unit testing, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game User Definitions Tutorial
The day before yesterday’s Clairvoyance Game Image Map Tutorial work gets incorporated into today’s work allowing a three type way, as per … Image Map HTML URL Emoji list of 5 Image URL list of 5 … means by which … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, array, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, crop, cropping, CSS, data uri, design, double click, dropdown, email, files, flat files, form, game, games, hardcopy, HTML, IFRAME, image, image map, integration, invitation, IP address, Javascript, link, localStorage, noun, object, OOP, PHP, placeholder, player, players, programming, project, project planning, recall, remember, resize, resizing, score, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, unit testing, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Shower Song Form Double Takes Tutorial
Our little “Soup Kitchens” aside yesterday caused us to remember a truism (if ever there was one) … Don’t “throw out there” questions you don’t know the answer to. Now, before anybody complains about sentences ending in prepositions, let me … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged Ajax, animated gif, annotate, annotation, audio, automate, automation, blob, blob.canvas, browse, browsing, brwose, buffer, call, called, caller, calling, canvas, client pre-emptive iframe, clientside, clipboard, conduit, connection, contenteditable, contentedital, copt, copy, data, data uri, drag, drag and drop, drop, email, event, HTML, IFRAME, image, iOS, iPhone, Javascript, MacBook Air, macOS, media, mimetype, music, onblue, onblur, ondrop, onload, onpaste, paste, photo, photograph, PHP, programming, pst, select all, serverside, share, sharing, SMS, span, standalone, text, textbox, tutorial, universal clipboard, url, validation, video, YouTube
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?