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Tag Archives: PHP
Swift Playgrounds for iOS Map Control Tutorial
We change yesterday’s Swift Playgrounds on macOS Map Control Tutorial‘s titling from … to macOS … to … for iOS … today, because as we were working on macOS Xcode Map Playgrounds, we were offered two “change of direction” offerings, … Continue reading
Swift Playgrounds on macOS Map Control Tutorial
Going along with yesterday’s … Xcode New -> Playground… -> Map concepts used in Swift Playgrounds on macOS Map Revisit Tutorial … today we’re offering up some PHP ideas suited to use in a macOS MAMP local Apache/PHP/MySql web server … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials, Xcode
Tagged command line, exec, execute, find, form, geographicals, IDE, integration, label, latitude, launch, longitude, macOS, map, open, PHP, pin, playground, programming, Run, Swift, tutorial, workflow, Xcode
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WordPress Javascript Coding Rearrangements Primer Tutorial
If you are a regular reader here reading yesterday’s Window Object Function Equals Function Primer Tutorial‘s … … using (from within the clientside realms of the coding of this WordPress.org blog’s) Javascript … … what might have zipped through your … Continue reading
Posted in eLearning, Tutorials
Tagged 404.php, Apache, bandwidth, blog, clientside, command line, configuration, cPanel, crontab, curl, database, elapsed time, error, external Javascript, file_get_contents, header.php, Javascript, koen shell, log, log file, logfile, logging, monitor, monitoring, MySql, mysql query, Performace Review, performance, PHP, query, restart, review, script, scripting, serverside, service, shell, slow mysql query, slow query, Terminal, theme, timeout, tutorial, TwentyTen, TwentyTen theme, watchdog, web server, website, WHM, Wordpress, wordpress blog, wordpress.org
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?