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Tag Archives: popup
Javascript Lazy Evaluation Game Scroll Into View Tutorial
Within the changes involved in the recent Javascript Lazy Evaluation In the Hour Game Daylight Saving Tutorial you may have seen the change … if (window.self !== window.top) { answer=answer; } else { document.getElementById(‘source’).scrollIntoView(); } What is the motivation for … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, day of week, daylight saving, dropdown, eager, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, intl, ISO, iso 639-2, Javascript, lazy, lazy evaluation, link, map, map chart, mathematical sentence, mathematics, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, promise, promise object, reveal, scale, scrollIntoView, select, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, utl, variable, when, where, Wikipedia, window.open, world
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Javascript Lazy Evaluation In the Hour Game Daylight Saving Tutorial
Regarding yesterday’s Javascript Lazy Evaluation Country Game Hints Tutorial progress with the “In the Hour” mode of game play, we thought there would only be the rare annoyance regarding Daylight Saving alterations to the default timezone offsets to GMT time, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, day of week, daylight saving, eager, emoji, emoji flag, equation, evaluation, flag, function, game, geo chart, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, intl, ISO, iso 639-2, Javascript, lazy, lazy evaluation, link, map, mathematical sentence, mathematics, now, object, offset, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, utl, variable, when, where, Wikipedia, window.open, world
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Javascript Lazy Evaluation Country Game Hints Tutorial
Ideally, yesterday’s Javascript Lazy Evaluation Country In the Hour Game Tutorial suits … geography buffs … all the way through to … geography students … alike. Or at least we’d like to help this be so, and in that respect … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, context, country, country code, eager, emoji, emoji flag, equation, evaluation, flag, function, game, geo chart, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, ISO, iso 639-2, Javascript, lazy, lazy evaluation, map, mathematical sentence, mathematics, now, object, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, utl, variable, when, where, Wikipedia, window.open, world
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Javascript Lazy Evaluation Country In the Hour Game Tutorial
The “genericization drive” regarding “country map iframe Geo Chart content” has passed us now, as last discussed in yesterday’s Javascript Lazy Evaluation Country Capital Game Context Tutorial, about our … Country Capital Game … and today we start down the … Continue reading
Posted in eLearning, Tutorials
Tagged async, asynchronous, capital, capital city, client pre-emptive iframe, code, code syntax, colour, context, country, country code, eager, equation, evaluation, function, game, geo chart, geography, gmt, Google chart, hover, IFRAME, integer, Javascript, lazy, lazy evaluation, map, mathematical sentence, mathematics, now, object, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, utl, variable, when, where, Wikipedia, window.open, world
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Javascript Lazy Evaluation Country Capital Game Context Tutorial
The improvements, today, onto yesterday’s Javascript Lazy Evaluation Country Capital Game Tutorial‘s “Country Capital Game” web application revolve around “context” … there’s the “context” between land masses and sea … as well as … there’s the “context” between country and … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged async, asynchronous, capital, capital city, client pre-emptive iframe, code, code syntax, colour, context, country, country code, eager, equation, evaluation, function, game, geo chart, geography, Google chart, hover, IFRAME, integer, Javascript, lazy, lazy evaluation, map, mathematical sentence, mathematics, object, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, SVG, svg path, syntax, timer, variable, window.open, world
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Sentence Shuffle Game Tutorial
More genericization onto yesterday’s Numbers Guessing Game Tutorial‘s … allow for the number of table cells to be other than 9 (with Animal Mineral Vegetable Game Tutorial where it is 3 in total) … and today … allow the number … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged background, background image, cell, column, Did you know, drag, drag and drop, drop, emoji, entity, ESL, game, games, genericize, grid, guess, html entity, image, Javascript, number, PHP, popup, popup window, programming, prompt, rearrange, sentence, shuffle, table, tutorial, words
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Tic Tac Toe Game Timing Tutorial
Yesterday’s Tic Tac Toe Game Drag and Drop Tutorial‘s Tic Tac Toe game had an annoyance. You, as the interactive player, playing the Computer, had to imagine how the Computer won, should it do so. How come? Well, when writing … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged alert, click, DOM, drag, drag and drop, drop, email, event, external Javascript, flush, game, games, Javascript, modal, modal dialog box, noughts and crosses, onclick, popup, popup window, programming, programming.tutorial, reload, setTimeout, SMS, Tic-tac-toe, timer, timing, touch
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Onclick Event Propagation Event Button Tutorial
Don’t know about you, but we tend to take our pointing devices for granted around here. But how could we, when it is so important to getting things done?! Well, well worn procedures often make for better production, and maybe, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bubble, bubbling, button, case, constraint, curb, DOM, event, event.preventDefault, event.stopPropagation, event.target, event.type, gesture, Google, hierarchy, HTML, inheritance, Javascript, left, middle, mouse, mouse wheel, nesting, nursery rhyme, onclick, poem, poetry, pointing device, popup, preventDefault, programming, propagation, rhyme, right, scrolling, sestet, stopPropagation, switch, target, touch, tutorial, type, wheel, window.open
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?