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Tag Archives: selectionchange
Sentence Text Word Underlining Selection Tutorial
We found today, moving on from the recent Sentence Text Word Underlining Primer Tutorial and adding some event logic down the lines of … Event selectionchange … we got nowhere when the nested h2 elements were hosted by a div … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged content, contenteditable, CSS, dictionary, div, DOM, event, HTML, IFRAME, innerText, Javascript, onblur, onclick, onfocos, programming, pros and cons, selection, selectionchange, selector, sentence, text, tutorial, word
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XML Lint Validation CSS Background Colour Tutorial
Onto the recent XML Lint Validation Shared Encoding Tutorial we’d say what could “cheer things up”, shall we say, is to add some colour into the look of the XML Lint Validation web application. And to do this with inline … Continue reading
Posted in eLearning, Event-Driven Programming, Not Categorised, Tutorials
Tagged aesthetics, background colour, broadband, browse, browsing, collaboration, colour, colour stop, connect, connection, CSS, DOM, email, emoji, encoding, event, fibre to the node, filename, FileReader, form, gobbledegook, Google, google home, google mesh, google wifi mesh, hardware, hashtag, hashtagging, install, iOS, iPhone, Javascript, keyboard, LAN, linear gradient, mesh, modem, NBN, network, onclick, ondblclick, onsubmit, port, readAsDataURL, readAsRext, selectionchange, setup, share, sharing, SMS, style, styling, submit, subnet, subnetwork, tutorial, utf-8, WiFi, wrap, wrapping
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XML Lint Validation SelectionChange Tutorial
Onto yesterday’s XML Lint Validation Onclick Tutorial‘s … left hand cell hosted pair of textarea element onclick (and ondblclick) event logics … today we think a user could benefit from … right hand cell hosted textarea element SelectionChange (keyboard related) … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged broadband, browse, browsing, colour, colour stop, connect, connection, event, fibre to the node, filename, Google, google home, google mesh, google wifi mesh, hardware, hashtag, hashtagging, install, iOS, iPhone, keyboard, LAN, linear gradient, mesh, modem, NBN, network, onclick, ondblclick, port, selectionchange, setup, subnet, subnetwork, tutorial, WiFi
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?