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Tag Archives: select
Image Filter Display Tutorial
We’re glad today’s “Image Filter Display Tutorial” blog posting title is shorter than yesterday’s “Animated GIF Duration Calculation Filter Browsing Tutorial” because the main task today was … to take all our “proof of concept” web applications and distil them … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animated gif, browse, browsing, button, client, clientdide, contenteditable, CSS, Did you know, dropdown, duration, file API, filter, HTML, Javascript, onmousedown, ontouchdown, option, PHP, programming, programming.tutorial, promise, proof, proof of concept, select, style, styling
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Ants Up a Wall Game Top Border Tutorial
Today’s aim, onto yesterday’s Ants Up a Wall Game Background Tutorial, entailed … … among anything else we achieve, in amongst that, place a slim “platform” up the top of the wall, to place the food, and distinctly separate any … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged ants, attribute, background, background image, background-size, body, border, border image, border top, colour, CSS, data attribute, Digital Colour Meter, document.body, DOM, dropdown, emoji, game, genericization, global data attribute, gradient, hardcoding, HTML, iPhone, Javascript, linear gradient, mobile, opacity, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Background Tutorial
Further to yesterday’s Ants Up a Wall Game Genericization Tutorial we wanted to point out, regarding many online games, how important backgrounds are. We’ve got seven featured emoji animals now with our “genericization drive”, as it stands today, and each … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged ants, attribute, background, background image, background-size, body, CSS, data attribute, document.body, DOM, dropdown, emoji, game, genericization, global data attribute, gradient, hardcoding, HTML, iPhone, Javascript, linear gradient, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Genericization Tutorial
We think, around here, that it is best to have a web application settled into working on the platforms you want it to, ahead of any “genericization drives”, like we try starting out on today, with the “Ants Up a … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged ants, attribute, background, body, CSS, data attribute, document.body, dropdown, emoji, game, genericization, global data attribute, gradient, hardcoding, HTML, iPhone, Javascript, linear gradient, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Mobile Tutorial
We can’t remember when we first coded the “Ants Up a Wall” game à la Ants Up a Wall Game Snapshots Tutorial, but playing it, as of yesterday’s version, it was “not pretty” on our iPhone device. The “Wall” in … Continue reading
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
Tagged ants, attribute, body, CSS, data attribute, document.body, dropdown, game, global data attribute, HTML, iPhone, Javascript, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Snapshots Tutorial
It occurred to us that … yesterday’s Making of User Interactive Entry Dynamically Controlled Javascript Parameterization Tutorial‘s involvement, behind the scenes, with having document.body element receive useful global data attributes, as a new idea for us … could combine with … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged ants, attribute, body, CSS, data attribute, document.body, dropdown, game, global data attribute, HTML, Javascript, programming, recall, save, select, snapshot, snapshots, tutorial, window.open, window.opener
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