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Tag Archives: label
Google Charts Timeline Group By Label Tutorial
It doesn’t take an Einstein to tell you that to keep reading and revisiting topics in I.T. is a good thing to do, if you have the time. We’ve been revisiting the Google Chart API documentation, specifically the Timeline Chart … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, array, data, documentation, event, GoogleChart, group, label, mixed content, PHP, programming, timeline, timeline chart, tutorial
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Octopus Anatomy Primer Tutorial
What do Carpentry and Octopus Anatomy have in common? Many hands make light fittings get a bevelled edge? No, for us, finding an arrowed diagram for Octopus Anatomy that functioned like the one we used for our Carpentry web application … Continue reading
Posted in eLearning, Event-Driven Programming, Games, GIMP, Tutorials
Tagged anatomy, blur, carpentry, game, games, gaussian blur, GIMP, HTML, image, Javascript, label, map, mobilefish, octopus, programming, tutorial
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Group Email Primer Tutorial
The recent Contacts Primer Tutorial is like a prerequisite to today’s Group Email tutorial. Today’s tutorial is specifically using the Gmail website email environment (ie. webmail), which we’ll be comparing and contrasting to some nutting out a student and I … Continue reading


The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?