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Tag Archives: Javascript
Parent and Child Popup and Iframe Tutorial
Around here, we like both of the approaches below to setting up a parent (web application) calling a child (web application) … iframe popup window … scenario. Curiously, though, via the second argument of a window.open call from the parent) … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged argument, child, client pre-emptive iframe, detection, document, DOM, event, hierarchy, HTML, IFRAME, intervention, Javascript, name, object, onload, parent, popup, popup window, programming, proof of concept, timing, tutorial, Web Application, window, window.open, window.opener, window.parent
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Dominoes Horizontal Block Game Drag Tutorial
Another layer of thinking onto yesterday’s Dominoes Horizontal Blocked Game Tutorial, we think, can be … drag … andnot drop new Javascript logic. This last idea, where only what happens to HTML img element (by default draggable=”true”) … draggable … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, macOS, mobile, mouse, noun, onblur, ondblclick, ondragstart, online game, OOP, orientation, outline, PaintBrush, PHP, planning, pointer, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, thing, tile, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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Dominoes Horizontal Blocked Game Tutorial
Playing a Dominoes Horizontal Block Game after yesterday’s Dominoes Horizontal Block Game Handoff Friendly Tutorial was where we realized you could have a “stalemate” (in chess parlance) in a Dominoes game, as per “what is stalemate called in a dominoes … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drop shadow, email, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, macOS, mobile, mouse, noun, onblur, ondblclick, online game, OOP, orientation, outline, PaintBrush, PHP, planning, pointer, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, thing, tile, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?