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Tag Archives: base64_decode
Local Operating System Menu Intranet Feel Operator Tutorial
Further to yesterday’s Local Operating System Menu Intranet Feel Options Tutorial we broach the issue … What happens when a delimiter character is the same as an operator character in amongst data sent via HTML form from one webpage to … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged action, Apache, attribute, base64, base64_decode, btoa, button, cursor, delimiter, desktop, Did you know, dmain, Document Root, download, dropdowm, email, encryption, event, explorer, explorer.exe, file explorer, Finder, form, functionality, internet, intranet, local web server, macOS, MAMP, method, multiple, navigator.platform, oncontextmenu, open, operating system, operator, option, parse, PHP, ping, platform, port, programming, prompt, public domain, public website, right click, say, security, select, selection, share, sharing, shell_exec, sleep, SMS, submit, submit button, timeout, tutorial, upload, url, user interaction, wait, web server, window.btoa, Windows
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Javascript Microtask Primer Tutorial
Javascript, in “clientside mode”, has many more asynchronous ideas than it used to, say, a decade ago, where it was mainly setTimeout and setInterval timer functions we turned to, in this regard. It used to be that any idea of … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged asynchronous, base64_decode, cell, clientside, code, contenteditable, data, delay, event, execution, execution order, form, HTML, innerText, Javascript, method, microtask, navigation, onblur, order, PHP, programming, promise, queue, queueMicrotask, setInterval, setTimeout, sleep, table cell, target, task, timer, tutorial, wait, window.btoa
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PHP Tokeniser Primer Tutorial
Validation is a big subject area for programmers (we last discussed with XML Lint Validation Tutorial), and “when in a real pickle” I’ve turned to online HTML validators such as this one, but more often the web browser’s web inspector … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged base64_decode, code, code data, comment, comments, debug, debugger, debugging, Did you know, encodeURIComponent, extension, form, HTML, Javascript, onsubmit, parse, PHP, programming, textarea, token, tokenise, tutorial, validate, validation, window.btoa
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Mak-yek Game Tutorial
Adding to the recent Chess and Draughts Game Styling Tutorial we add … a Mak-yek Game (as proposed today) … has more in common with … a Chess Game … in the sense that the … playing board is the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, CSS, data uri, data url, details, Did you know, dimensions, document, Document Root, DOM, draughts, ellipsis, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, huddling, image, image file, iOS, IP address, Javascript, king, layout, line break, link, localStorage, logic, mail server, mailto, mak-yek, message, mobile, move.moves, nowrap, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, reveal, rook, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, sidle, signature, size, sizing, smart device, SMS, sms number, stop press, strategy, style, styling, summary, temporary, toggle, touch, touchdown, tutorial, url, user experience, UX, web browser, web server, web share api, width, window.localStorage, XMLHttpRequest
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Chess and Draughts Game Styling Tutorial
Onto yesterday’s Draughts Game Logic Tutorial we progress with … mild styling makeovers for the Chess and Draughts Game looks … structure of webpage, in a user experience sense, helping make enough room for the main point of the webpage, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, CSS, data uri, data url, details, Did you know, dimensions, document, Document Root, DOM, draughts, ellipsis, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, line break, link, logic, mail server, mailto, message, mobile, move.moves, nowrap, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, reveal, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, style, styling, summary, temporary, toggle, touch, touchdown, tutorial, url, user experience, UX, web browser, web server, web share api, width, XMLHttpRequest
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Draughts Game Logic Tutorial
Is “mutipurposing code” overrated? We asked the general populace. . . . . . . . . . . . . . . . . . . . . . . . . You know what? We’ll leave that topic … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, draughts, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Chess Game Check Logic Tutorial
Finally, after the recent Chess Game Correspondence Tutorial, today, we tackle … Chess check logic … regarding … castling knowing when your King is in check or somebody has put your King in check knowing when an illegal move has … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Local Operating System Menu Intranet Feel Commentary Tutorial
Further to yesterday’s Local Operating System Menu Intranet Feel Operator Tutorial there are a couple of macOS specific additional pieces of functionality we’d like to offer users, they being … the macOS open command has the ability to try to … Continue reading →