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Tag Archives: animation
Ants Up a Wall Game Toast Tutorial
Further to Ants Up a Wall Game Fixed Tutorial recent progress with our “Ants Up a Wall” game we have a single word … “Toast” … as a means of describing an alternative arrangement to have at the end of … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolute, animation, ants, background colour, clipart, CSS, DOM, emoji, fixed, game, getBoundingClientRect, HTML, Javascript, mode, oops, play, position, programming, random, relative, scroll, scrolling, style, toast, tutorial
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Animated Linear Gradient Border Primer Tutorial
Over a few days now at this blog, we’ve been trialling a CSS styling idea for when we use HTML iframe elements to allow the reader to try a web application as they read the blog posting content. This CSS … Continue reading
Ants Up a Wall Game Fixed Tutorial
It’s often hard, with web application games, to know how much “randomosity” is good. Too little, and little interest, but too much and the game might become scatter-brained, and thereby less interesting at the other end of the spectrum. Do … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolute, animation, ants, background colour, clipart, CSS, DOM, emoji, fixed, game, getBoundingClientRect, HTML, Javascript, oops, position, programming, random, relative, scroll, scrolling, style, tutorial
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?