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Tag Archives: quiz
Colouring In Drag and Drop Mountain Reveal Game Tutorial
Today’s blog posting has a “theme song” … highHi! Yes, onto yesterday’s Colouring In Drag and Drop World Reveal Sharing Tutorial‘s … World Reveal game … and … Rivers Reveal game … we use a lot of, what pans out … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, Wikipedia, world, world map
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Colouring In Drag and Drop River Reveal Game Tutorial
Today’s blog posting has a “theme song” … deep. Yes, onto yesterday’s Colouring In Drag and Drop World Reveal Sharing Tutorial‘s … World Reveal game … we use a lot of it’s ideas to present … Rivers Reveal game … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, left.width, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Colouring In Drag and Drop World Reveal Sharing Tutorial
When a lot of us think of games or quizzes, we think “level playing field”, at least at the start of a game. In other words, the way the game starts the players are faced with the same or similar … Continue reading →
Posted in Not Categorised
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Tagged animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaborate, collaboration, column, country, CSS, dataset, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, processing, programming, proof of concept, proportional, px, question, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Colouring In Drag and Drop World Reveal Geography Tutorial
Yesterday’s Colouring In Drag and Drop World Reveal Game Tutorial‘s Colouring In web application’s … World Reveal subsection of functionality … could do with … more education … less computer labour dependence … that last one we determined as necessary, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, country, CSS, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, processing, programming, proof of concept, proportional, px, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Colouring In Drag and Drop World Reveal Game Tutorial
As of yesterday’s Colouring In Drag and Drop Text Placement Tutorial, as far as our Colouring In web application capabilities goes … it has intelligence regarding a “pen” type emoji element being dragged over a table full of cells it … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, country, CSS, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Country Quizzes Mobile Makeover Tutorial
It’s interesting, when making a web application like the Country Quiz ones of yesterday’s Country Quizzes Makeover Tutorial how when making it better for mobile platforms, with their smaller device widths, you often end up wanting to increase font sizes. … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged capital, cell, choices, code, country, country code, currency, dropdown, flag, focus, font, game, goes, helper, IFRAME, information, iPhone, ISO-3166, keyboard, mobile, PHP, programming, quiz, radio, score, select, setTimeout, table, textbox, tutorial
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Country Quizzes Makeover Tutorial
It’s been more than a year since a visit to the Country Quiz web applications of Country Quizzes Wikipedia Image Integration Tutorial, involving “the we are fam-il-y” style … Country Capitals Quiz Country Currency Quiz Country Flags Quiz … and … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged capital, choices, code, country, country code, currency, dropdown, flag, game, helper, IFRAME, information, ISO-3166, PHP, programming, quiz, radio, select, tutorial
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Google Chart Image Chart Map Chart GeoJson Onclick Tutorial
Still on the “reconstituting” trajectory yesterday’s Google Chart Image Chart Map Chart GeoJson Iframe Tutorial had, continuing on with regarding our interfacing to the Google Charts Image Chart Map Chart hosting of GeoJson functionality, today, we “reconstitute” some “onclick” event … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, array, background-size, blog, client, client pre-emptive iframe, co-ordinates, code, colour, colour code, colour coding, compartment, contain, context, country, country code, cover, CSS, CSS property, DOM, dropdown, element, emoji, emoji flag, event, fallback, filter, flag, geojson, Google Translate, header.php, helper, hint, hints, HTML, IFRAME, image, image chart, inline CSS, interim, internationalization, iOS, iPad, ISO 3166-2, Javascript, language, language translation, list, logic, map, mobile, multiple, nest, nesting, onclick, onload, overflow, overflow-x, overlay, page source, PHP, popup, post, posting, programming, property, quiz, reconstituted, region code, scale, scroll, scrolling, size, sizing, style, styling, SVG, table, table cell, timezone, title, touch, transform, translation, tutorial, TwentyTen, TwentyTen theme, user experience, UX, view page source, web browser, webpage, Wikipedia, Wordpress, zoom
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The idea of mapping a video's key scenes, mood, pacing, and audio before production resonates with me β it's a lot like working out an anagrampuzzle, where the same pieces only make sense once you rearrange them into the right order. Do you usually sketch the mind map before or after the script is locked?