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Tag Archives: navigation
Window SessionStorage Client Versus Server Tutorial
Sometimes it’s the case at this blog that we’d like to introduce a new topic, but do not do so, because we cannot show any real world (or real application) use of that concept. So it has been, up until … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged arguments, bad request, cookies, form, HTML, HTTP cookies, Javascript, localStorage, method, navigation, onload, onsubmit, programming, session, sessionStorage, tutorial, validate
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Window LocalStorage Client Versus Server Primer Tutorial
Even though we rave on a lot about serverside PHP and its $_POST method=POST (versus HTML/Javascript recipient via ? and & argument $_GET method=GET scenario) data length advantages as the recipient of an HTML form method=POST set of data that … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged arguments, bad request, cookies, form, HTML, HTTP cookies, Javascript, localStorage, method, navigation, onload, onsubmit, programming, ternary, tutorial, validate
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Landing Page Navigational Value Add on Mobile Tutorial
The recent Responsive Design Viewport Initial Scale Tutorial represented a … CSS viewport, and after that, “glow styling”, set of improvements specific to mobile platforms … and you can probably guess that we’re also interested, today, in … Javascript client … Continue reading →
Posted in eLearning, Tutorials
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Tagged emoji, event, HTML, iPad, iPhone, Javascript, landing page, landscape, menu, mobile, navigation, onload, orientation, orientationchange, portrate, programming, rotate, screen.orientation, tutorial, watchMedia, window
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PHP Cookies Navigation Primer Tutorial
Today’s tutorial is a bit “against the grain” for how we normally think, as far as navigation in web applications, goes. For us, that is because … Instead of our usual $_GET (ie. equating to ? and & web address … Continue reading →
HTML Nav Tag Primer Tutorial
Simple “across the top” webpage menus are very popular. We just about all read left to right or right to left, so horizontal menus like this make sense. HTML5 came along and made the job of creating non-hierarchical horizontal menus … Continue reading →
Posted in eLearning, Tutorials
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Tagged element, HTML, HTML5, menu, navigation, programming, tag, tutorial
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Australian Postcode Place Distances Map Chart Tutorial
Yesterday’s “where of life” themed Australian Postcode Place Distances Primer Tutorial lacked something … anyone, anyone? … yes, Anaximander … a map … and you’d like to swap my horse for one … well okay, there’s one called Ed out … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged Australia, contenteditable, distance, geo chart, geodata, geographicals, geolocation, Google chart, Great Circle Distance, IFRAME, map, map chart, navigation, PHP, place, placename, postcode, programming, resource, table, trip, trip planner, tutorial, where
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Australian Postcode Place Distances Primer Tutorial
It’s time to return to a “where of life” web application tutorial. Why? No, “where”. Who’s on second. But, seriously, the reason is that we found a great Australian Postcode resource for geodata lookups of these Australian placenames or postcodes … Continue reading →
Posted in eLearning, Event-Driven Programming, Trips, Tutorials
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Tagged Australia, contenteditable, distance, geodata, geographicals, geolocation, Great Circle Distance, navigation, PHP, place, placename, postcode, programming, resource, table, trip, trip planner, tutorial, where
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HTML Square Horizontal Rule Image Map Notice Board Tutorial
Following on from yesterday’s HTML Square Horizontal Rule Image Map Are You Okay Tutorial we wanted, today, to “test the waters” with the news of recent emoji additions to ask a lot of this world, and see how emojis stack … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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The idea of mapping a video's key scenes, mood, pacing, and audio before production resonates with me β it's a lot like working out an anagrampuzzle, where the same pieces only make sense once you rearrange them into the right order. Do you usually sketch the mind map before or after the script is locked?