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Tag Archives: intl
PHP Mbstring Multibyte String and Intl Class Tutorial
We’re revisiting the PHP Mbstring Multibyte String Primer Tutorial of the past to see where we stand now with PHP 8 and … mbstring “Multibyte String” extension … and … intl “Internationalization Functions” extension … and discovered that we can … Continue reading
Posted in eLearning, Software, Tutorials
Tagged class, extension, function, internationalization, intl, intternationalization function, mbstring, multibyte string, PHP, programming, tutorial
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Javascript Lazy Evaluation Languages Game Tutorial
Now that we have three game modes, further to the recent Javascript Lazy Evaluation Game Scroll Into View Tutorial, with … Country Capitals Game In the Hour Game … and today we introduce the … Languages Game … the HTML … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, day of week, daylight saving, dropdown, eager, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, intl, ISO, iso 639-2, Javascript, language, lazy, lazy evaluation, link, locale, map, map chart, mathematical sentence, mathematics, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, promise, promise object, reveal, scale, scrollIntoView, select, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, tutorial, utl, variable, when, where, Wikipedia, window, window.open, world
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?