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Tag Archives: Did you know
YouTube API Caller Order and Completion Tutorial
Up until yesterday’s YouTube API Caller Breadcrumb Navigation Tutorial a lot of the theme to … YouTube video presentation tended towards “the random” … fun for programmers and gamers alike (actually pretty essential for a lot of the work of … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, breadcrumbs, cache, call, cell, class, compilation, completion, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, jump, link, links, localStorage, loop, looping, media, mimetype, modularization, module, navigation, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, order, overlay, PHP, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textbox, textual cursor, title, toggle, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Breadcrumb Navigation Tutorial
Further to yesterday’s YouTube API Caller Replaced Video Entry Tutorial we wanted to offer the “Radio Play” users of our Tabular Single Row Media Gallery web application the chance to use Breadcrumb style navigation aids regarding … << … navigate … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, breadcrumbs, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, jump, link, links, localStorage, loop, looping, media, mimetype, modularization, module, navigation, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, PHP, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textbox, textual cursor, title, toggle, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Replaced Video Entry Tutorial
In addition to the … user entry URL … and now … user entry data URI … optionally using local file browsing … … playlist amending tools available to users within yesterday’s YouTube API Caller Radio Play Phase Two Data … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, PHP, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textbox, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Radio Play Phase Two Data URI PHP Tutorial
Further to yesterday’s YouTube API Caller Radio Play Obsession Looping Tutorial, and concerning … phase two data URI user media interactive textbox entries … we’d actually started down it’s road in our first pass of PHP work a couple of … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, PHP, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Radio Play Obsession Looping Tutorial
Yesterday’s YouTube API Caller Phase Two Console Warning Tutorial outlined why … “single song obsessional looping” … sits uneasily with … “set of song videos looping” … in Radio Play mode of use … with our recent Tabular Single Row … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Phase Two Console Warning Tutorial
Continuing on from yesterday’s YouTube API Caller Phase Two Text Cursor Tutorial … What the dickens is “Console Warning”? Well, it’s a new good friend to us using the Google Chrome web browser (but other web browsers can work it … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, OOP, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, media, mimetype, modularization, module, Object Oriented Programming, onmousedown, ontouchdown, OOP, overlay, play, playlist, popup, programming, progress, recall, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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Animated Plane Refuel Game Tutorial
Today we wondered how best to involve the … plane … mainly, but perhaps also the … gymnast … with a guest starring role … … in an online game in our recent Animated Plane and Coconut Hunt Game Nuances … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animated gif, animation, background image, background-repeat, background-size, border, border image, border-bottom, clipart, coconut, content, contenteditable, createElement, crosshair, CSS, cursor, data uri, Did you know, DOM, dynamic javascript, emoji, emoji text, event, Freepik, game, giphy, Google, Google Image search, hashtag, hashtagging, height, HTML, hunt, IFRAME, iframe widget, image, image search, Javascript, keyframes, makeagif.com, mix-blend-mode, noun, object, onclick, onload, onmousemove, OOP, overlay, pinterest, pixel, pointer, popup, position, procul.org, programming, progress, prompt, reactions, script, stop press, storyborad, SVG, svg+xml, text, textarea, transition, transitions, transparent, transparent background, tutorial, url, webp, white, white background, widget, width, window.open, window.opener
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Animated Plane and Coconut Hunt Game Nuances Tutorial
Today’s a day of nuanced progress, after yesterday’s Coconut Hunt Game Tutorial‘s “filling in sideways” work on our Animated Plane and Coconut Hunt Game web application. Today, we … fixed some document.body.title annoyances whereby it would appear too often worked … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animated gif, animation, background image, background-repeat, background-size, border, border image, border-bottom, clipart, coconut, content, contenteditable, createElement, crosshair, CSS, cursor, data uri, Did you know, DOM, dynamic javascript, emoji, emoji text, event, Freepik, game, giphy, Google, Google Image search, hashtag, hashtagging, height, HTML, hunt, IFRAME, iframe widget, image, image search, Javascript, keyframes, makeagif.com, mix-blend-mode, noun, object, onclick, onload, onmousemove, OOP, overlay, pinterest, pixel, pointer, popup, position, procul.org, programming, prompt, reactions, script, stop press, storyborad, SVG, svg+xml, text, textarea, transition, transitions, transparent, transparent background, tutorial, url, webp, white, white background, widget, width, window.open, window.opener
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