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Tag Archives: delay
Video to Amended Animated GIF Mobile Slide Swap Tutorial
The “drag” about yesterday’s Video to Amended Animated GIF Drag Slide Swap Tutorial‘s slide swapping functionality was that mobile platforms were left out. Sometimes there is no alternative modus operandi to offer a mobile user, but here, we did not … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged align, alignment, animated gif, background image, click, delay, DOM, drag, drag and drop, float, getBoundingClientRect, hover, image, Javascript, justify, long hover, margin-right, onclick, onmouseout, onmouseover, PHP, Preview, programming, setTimeout, slide, swap, text-decoration, textbox, tutorial
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Video to Amended Animated GIF Drag Slide Swap Tutorial
Today’s work improving on yesterday’s Video to Amended Animated GIF Alignment Tutorial, has, yet again, alas, only a non-mobile platform applicability, that being … Drag and Drop … methodologies to allow for Animated GIF slide swaps with an adjoining slide … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged align, alignment, animated gif, background image, delay, DOM, drag, drag and drop, float, getBoundingClientRect, hover, image, Javascript, justify, long hover, margin-right, onmouseout, onmouseover, PHP, Preview, programming, setTimeout, slide, swap, textbox, tutorial
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Video to Amended Animated GIF Alignment Tutorial
Around here when “alignment” thoughts are teamed with “web design” we still like the “oldy worldy” HTML table element approach, but such an idea felt a bit too extra kludgy regarding the “dynamically vertically expanding” ideas in the Animated GIF … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged align, alignment, animated gif, background image, delay, DOM, float, getBoundingClientRect, hover, image, Javascript, justify, long hover, margin-right, onmouseout, onmouseover, PHP, Preview, programming, setTimeout, slide, textbox, tutorial
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Video to Amended Animated GIF Preview Forever Tutorial
Onto yesterday’s Video to Amended Animated GIF Slide Preview Forever Tutorial, am sure there are a lot of readers out there who’d like … not only the possibility for a preview of individual slide images … but … a preview … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, background image, delay, DOM, hover, image, Javascript, long hover, onmouseout, onmouseover, PHP, Preview, programming, setTimeout, slide, textbox, tutorial
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Video to Amended Animated GIF Slide Preview Forever Tutorial
Further to yesterday’s Video to Amended Animated GIF Slide Preview Tutorial … … and then, there’s the idea to leave the image thumbnail there … concept. Wouldn’t you say? But, how to implement this? Well, as for the recent Landing … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, background image, delay, DOM, hover, image, Javascript, long hover, onmouseout, onmouseover, PHP, Preview, programming, setTimeout, slide, textbox, tutorial
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Landing Page Linked Background Images Long Hover Tutorial
Yesterday’s Landing Page Linked Background Images Tutorial introduced linked background (thumbnail) image “onclick” event logic. Today, we extend, rather than impinge in any way, by adding “long hover” linked background (thumbnail) image functionality, which bases itself on a “short hover … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged background, background image, background-position, CSS, delay, event, hover, HTML, IFRAME, image, Javascript, linear gradient, link, long hover, onclick, onmouseout, onmouseover, programming, setTimeout, thumbnail, tutorial
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Just Javascript Card Game Mid-UX Tutorial
Apropos yesterday’s Just Javascript Card Game SVG Background Data URL Tutorial dive into aesthetics and non-essentials, we venture into some “mid-ux” work today … Mid-UX? What’s that? To our mind it’s that Clayton UX (user experience) improvement push you do … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged alert, arabic, arguments, array, audio, background, background image, background-position, background-repeat, background-size, bid, bidding, body, bookmarklet, bridge, button, card game, cards, cell, click, codepoint, collaboration, colour, colour coding, comma, command line, comment, console.log, content, content management, copy, createElement, CSS, CSS3, cursor, data uri, database, DDL, deal, defence, delay, delimit, delimiter, design, document.createElement, document.querySelectorAll, document.URL, double click, drag, drag and drop, dropdwon, email, emailee, emoji, entity, error, event, exec, fallback, filter, focus, font, form, FormData, game, games, global, global variable, Google, Google Translate, head, hebrew, HTML, html entity, internationalization, ISO, iso 639, ISO 639-1, iso 639-2, iso 639-3, Javascript, joker, JSON, JSON.parse, json_decode, keyframes, kitty, label, language, language code, list, localStorage, logic, macOS, Mail, mailto, MAMP, Mapping, mclick, Memories, MyMemory, name, names, naming, navigation, onions, order, paste, PHP, player, popup, preventDefault, programming, progress, progress bar, prompt, quiz, render, rendering, right to left, row, say, score, scoring, screenLeft, screenTop, select, selector, sessionStorage, setTimeout, share, sharing, SMS, sort, SQL, String.fromCodePoint, style, styling, subject, submit, suit, SVG, table, tabular, tbody, text to audio, Text to Speech, thead, timing, token, touch, translation, trick, tutorial, user experience, UX, validate, variable, web browser, web inspector, webpage, window.opener
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Just Javascript Card Game Cursor Tutorial
Today we grew the complexity of the logic for non-mobile cursor users of our 500 or bridge card game web application, after yesterday’s Just Javascript Card Game Mid-UX Tutorial. The logic took a while and the presentation took a while … Continue reading →