Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Web Browser Brand Roles Primer Tutorial
- Screen Co-ordinates Helper Primer Tutorial
- PHP Exif Quiz Data Subject Zoom Tutorial
- PHP Exif Quiz Data Nuances Tutorial
- PHP MySql WordPress Blog Apache Restart Watchdog Tutorial
- PHP MySql WordPress Blog Performance PHP-FPM Configuration Tutorial
- PHP MySql WordPress Blog Performance Primer Tutorial
- PHP Exif Quiz Text Variety Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know DOM dropdown email emoji event form game Google Google chart hashtag HTML IFRAME image iOS Javascript MAMP media mobile navigation onclick overlay PHP popup programming select share sharing SMS SVG table text textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: web inspector
YouTube API Caller Radio Play Obsession Looping Tutorial
Yesterday’s YouTube API Caller Phase Two Console Warning Tutorial outlined why … “single song obsessional looping” … sits uneasily with … “set of song videos looping” … in Radio Play mode of use … with our recent Tabular Single Row … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
|
Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
|
Leave a comment
YouTube API Caller Phase Two Console Warning Tutorial
Continuing on from yesterday’s YouTube API Caller Phase Two Text Cursor Tutorial … What the dickens is “Console Warning”? Well, it’s a new good friend to us using the Google Chrome web browser (but other web browsers can work it … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, OOP, Tutorials
|
Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, media, mimetype, modularization, module, Object Oriented Programming, onmousedown, ontouchdown, OOP, overlay, play, playlist, popup, programming, progress, recall, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
|
Leave a comment
HTML Template Tag Primer Tutorial
In amongst yesterday’s online newspaper readings a graph on the news.com.au article βWeβve never been askedβ: Uncomfortable truth about immigration debate titled “Overseas migrant arrivals by country of birth” (A Flourish bar chart race) intrigued us. Wow, what a great … Continue reading →
Posted in eLearning, Event-Driven Programming, GUI, Software, Tutorials
|
Tagged functionality, graph, HTML, interactive, mathematics, programming, software, statistics, tag, template, tutorial, web browser, web inspector, window
|
Leave a comment
Media YouTube Interfacer Interspersing Image Text Tutorial
Isn’t … Image Text … a contradiction of terms? Maybe in some fields it is, but in the world of HTML based web applications, there are … emojis … that “blur the lines” happily … as well as … data … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged $_POST, animated gif, audio, audio file, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data uri, data url, debugging, delay, delimitation, delimiter, details, DOM, download, downloads, file API, form, Google Translate, hashtag, hashtagging, HTML, IFRAME, intervention, iOS, iPhone, Javascript, karaoke, limit, local file, localStorage, logic, loop, looping, media, method, microphone, mix, mobile, navigation, node.js, object, Online Voice Recorder, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, playlist, position, post, programming, recall, record, recording, reveal, rule, rules, seek, shuffle, software, splashpage, style, styling, suck and see, summary, SVG, synchronization, synchronize, tap, target, Text to Speech, tutorial, video, web browser, web inspector, YouTube
|
Leave a comment
Media YouTube Interfacer Interspersing Hashtagging Tutorial
With yesterday’s Media YouTube Interfacer Interspersing Tutorial‘s interspersing of … Audio Video … via data URI user entries in amongst the YouTube eleven character video code records, we hit limits with hashtagging and any sizeable video (or audio) data. What’s … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged $_POST, animated gif, audio, audio file, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data uri, data url, debugging, delay, delimitation, delimiter, details, DOM, download, downloads, file API, form, Google Translate, hashtag, hashtagging, HTML, IFRAME, intervention, iOS, iPhone, Javascript, karaoke, limit, local file, localStorage, logic, loop, looping, media, method, microphone, mix, mobile, navigation, node.js, object, Online Voice Recorder, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, playlist, position, post, programming, recall, record, recording, reveal, rule, rules, seek, shuffle, software, splashpage, style, styling, suck and see, summary, synchronization, synchronize, tap, target, Text to Speech, tutorial, video, web browser, web inspector, YouTube
|
Leave a comment
Media YouTube Interfacer Interspersing Tutorial
It’s pretty logical to follow up yesterday’s Audio Recording YouTube Interfacer Revisit Tutorial‘s … totally (and wholly) audio recording ideas … with, as today’s work, a start to … audio (and/or non-YouTube video) media interspersing amongst the YouTube video(s) … … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged $_POST, animated gif, audio, audio file, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data uri, data url, debugging, delay, delimitation, delimiter, details, DOM, download, downloads, file API, form, Google Translate, hashtag, HTML, IFRAME, intervention, iOS, iPhone, Javascript, karaoke, local file, localStorage, logic, loop, looping, media, method, microphone, mix, mobile, node.js, object, Online Voice Recorder, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, playlist, position, post, programming, recall, record, recording, reveal, rule, rules, seek, shuffle, software, splashpage, style, styling, suck and see, summary, synchronization, synchronize, tap, Text to Speech, tutorial, video, web browser, web inspector, YouTube
|
Leave a comment
Audio Recording YouTube Interfacer Revisit Tutorial
Back at the recent YouTube Video List of Play Supervisor Tutorial the role of our inhouse YouTube Interfacer web application was as a middleparent in a “grandparent”/”parent”/”grandchild” web application design, but today we revisit the functionality that motivated us to … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged $_POST, animated gif, audio, audio file, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data url, debugging, delay, delimitation, delimiter, details, DOM, download, downloads, file API, form, Google Translate, hashtag, HTML, IFRAME, intervention, iOS, iPhone, Javascript, karaoke, local file, localStorage, logic, loop, looping, media, method, microphone, mobile, node.js, object, Online Voice Recorder, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, playlist, position, post, programming, recall, record, recording, reveal, rule, rules, seek, shuffle, software, splashpage, style, styling, suck and see, summary, synchronization, synchronize, tap, Text to Speech, tutorial, video, web browser, web inspector, YouTube
|
Leave a comment
YouTube Video List of Play External Javascript Mobile Placeholder Tutorial
We think it might be an oxymoron (or we think maybe Lulu thinks “just moron”) using … Mobile Placeholder … in today’s blog posting title, further to yesterday’s YouTube Video List of Play External Javascript Loop Intelligence Tutorial (where some … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged $_POST, animated gif, audio, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data item, data size, data url, debugging, delay, delimitation, delimiter, details, DOM, event, external Javascript, file API, form, Google Translate, hashtag, heads up, hover, HTML, IFRAME, intervention, iOS, iPhone, Javascript, localStorage, logic, loop, looping, media, method, mobile, modularization, node.js, non-mobile, object, oncontextmenu, ondblclick, onload, onloadedmetadata, OOP, order, overlay, oxymoron, parent, peer, peer to peer, PHP, placeholder, planning, play, playlist, position, post, programming, random, randomosity, recall, reveal, rule, rules, seek, shuffle, software, style, styling, suck and see, suite, summary, synchronization, synchronize, table, tap, Text to Speech, textbox, title, tutorial, typeof, user experience, video, Web Application, web browser, web inspector, window, window object, window.open, window.opener, window.parent, YouTube
|
Leave a comment


The idea of mapping a video's key scenes, mood, pacing, and audio before production resonates with me β it's a lot like working out an anagrampuzzle, where the same pieces only make sense once you rearrange them into the right order. Do you usually sketch the mind map before or after the script is locked?