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Tag Archives: setInterval
External Javascript YouTube Audio of Video Fallback Tutorial
Further to yesterday’s External Javascript YouTube Audio of Video Looping Tutorial work regarding the Play Audio Stream of Selected YouTube Video In Place functionality we’re currently working on … the timing of getting some mobile platform looping going is fortunate … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, arguments, audio, button, child, click, connection, control, controls, debug, debugging, delay, Did you know, emoji, emoji button, fallback, FreeConvert, geo chart, Google chart, height, hotkey, href, HTML, IFRAME, image, image map, integration, interruption, iOS, Javascript, keyboard, left, link, loop, map, media, mobile, mp4, mute, onload, opacity, overlay, parent, pause, PHP, play, position, programming, progress, retry, setInterval, setTimeout, software integration, StackOverflow, stop press, stream, textarea, timing, top, tutorial, unmute, url, video, web inspector, width, YouTube, z-index
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External Javascript YouTube Audio of Video Looping Tutorial
Of yesterday’s External Javascript YouTube Audio of Video Emoji Tutorial … pause play loop stop progress … perhapsyes … list of suggested “controls” for our Play Audio Stream of Selected YouTube Video In Place functionality, am sure of most interest … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, arguments, audio, button, child, click, control, controls, debug, debugging, delay, Did you know, emoji, emoji button, FreeConvert, geo chart, Google chart, height, hotkey, href, HTML, IFRAME, image, image map, integration, iOS, Javascript, keyboard, left, link, loop, map, media, mobile, mp4, mute, onload, opacity, overlay, parent, pause, PHP, play, position, programming, progress, setInterval, setTimeout, software integration, StackOverflow, stop press, stream, textarea, timing, top, tutorial, unmute, url, video, web inspector, width, YouTube, z-index
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External Javascript YouTube Audio of Video Emoji Tutorial
Onto yesterday’s External Javascript YouTube Audio of Video Mobile Helper Tutorial, today, we’ve … further shored up the mobile platform playing of the audio stream of a YouTube video, as requested … added display (usefulness only, so far) emojis 📻🎶 … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, arguments, audio, button, child, click, debug, debugging, delay, Did you know, emoji, emoji button, FreeConvert, geo chart, Google chart, height, href, HTML, IFRAME, image, image map, integration, iOS, Javascript, left, link, map, media, mobile, mp4, onload, opacity, overlay, parent, PHP, position, programming, setInterval, setTimeout, software integration, StackOverflow, stream, timing, top, tutorial, url, video, web inspector, width, YouTube, z-index
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External Javascript YouTube Audio of Video Mobile Helper Tutorial
After the start yesterday’s External Javascript YouTube Audio of Video Helper Tutorial gave us with our External Javascript YouTube Audio of Video Helper we’ve progressed making the mobile platform interfacing less flaky, but more testing is needed. Introducing a general … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, arguments, audio, button, child, click, debug, debugging, delay, Did you know, emoji, emoji button, FreeConvert, geo chart, Google chart, height, href, HTML, IFRAME, image, image map, integration, iOS, Javascript, left, link, map, media, mobile, mp4, onload, opacity, overlay, parent, PHP, position, programming, setInterval, setTimeout, software integration, StackOverflow, stream, timing, top, tutorial, url, video, web inspector, width, YouTube, z-index
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Javascript Microtask Primer Tutorial
Javascript, in “clientside mode”, has many more asynchronous ideas than it used to, say, a decade ago, where it was mainly setTimeout and setInterval timer functions we turned to, in this regard. It used to be that any idea of … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged asynchronous, base64_decode, cell, clientside, code, contenteditable, data, delay, event, execution, execution order, form, HTML, innerText, Javascript, method, microtask, navigation, onblur, order, PHP, programming, promise, queue, queueMicrotask, setInterval, setTimeout, sleep, table cell, target, task, timer, tutorial, wait, window.btoa
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Chess and Draughts Game Styling Tutorial
Onto yesterday’s Draughts Game Logic Tutorial we progress with … mild styling makeovers for the Chess and Draughts Game looks … structure of webpage, in a user experience sense, helping make enough room for the main point of the webpage, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, CSS, data uri, data url, details, Did you know, dimensions, document, Document Root, DOM, draughts, ellipsis, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, line break, link, logic, mail server, mailto, message, mobile, move.moves, nowrap, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, reveal, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, style, styling, summary, temporary, toggle, touch, touchdown, tutorial, url, user experience, UX, web browser, web server, web share api, width, XMLHttpRequest
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Draughts Game Logic Tutorial
Is “mutipurposing code” overrated? We asked the general populace. . . . . . . . . . . . . . . . . . . . . . . . . You know what? We’ll leave that topic … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, draughts, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Mak-yek Game Tutorial
Adding to the recent Chess and Draughts Game Styling Tutorial we add … a Mak-yek Game (as proposed today) … has more in common with … a Chess Game … in the sense that the … playing board is the … Continue reading →