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Tag Archives: row
Workplace Concepts Game Horizontal Rule Cell Tutorial
Yesterday’s Workplace Concepts Game Primer Tutorial used … an HTML table … with … one static row of 4 column “header cells” … and … one static Next button row … and … one dynamic row of 4 column “data … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged categorize, category, cell, concept, CSS, game, games, horizontal rule, HTML, Javascript, margin, non-breaking space, padding, position, programming, row, table, tutorial, workplace
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Ajax FormData Javascript JSON Parse and Stringify Primer Tutorial
For the most part, adding onto yesterday’s PHP JSON Decode and Encode Primer Tutorial with today’s clientside “Ajax FormData Javascript JSON Parse and Stringify” thinking we could have started afresh with an HTML codebase, except for one thing in the … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged Ajax, cell, decode, encode, form, FormData, innerText, Javascript, JSON, json_decode, json_encode, object, object notation, PHP, programming, row, table, tutorial
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PHP JSON Decode and Encode Primer Tutorial
PHP and Javascript can form a potent mix of serverside and clientside interplay for web applications. As a conduit between the two, datawise, and an industry standard, is the JSON protocol … JSON: JavaScript Object Notation. JSON is a syntax … Continue reading
Posted in eLearning, Tutorials
Tagged cell, decode, encode, innerText, Javascript, JSON, json_decode, json_encode, object, object notation, PHP, programming, row, table, tutorial
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Digital Clock Styling for Daylight Saving Tutorial
The Daylight Saving Time web application we talked about with Daylight Saving Time TimeZone Emoji Tutorial starts out showing a digital clock displaying the time at various Timezone Places around the world. It occurred to us, this morning, looking over … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, clock, CSS, daylight saving, digital clock, HTML, Javascript, programming, row, table cell, time, timezone, tutorial
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Interesting Places Sorting Tutorial
We’re all different regarding our levels of tolerance for “disorder”. One person’s view of “disorder” is not likely to match, exactly, anybody else within “cooooooeeeeee”. Personally, don’t mind mess, but can disappoint on those occasions where it takes that little … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged air, array, button, column, CSV, data, database, delimitation, dropdown, Earth, geographicals, Google, Google Charts, Google Maps, hardcopy, HTML, index, input, Javascript, key, map, map chart, onclick, onions, onload, order, photography, programming, row, select, sort, sorting, tutorial, view, zoom
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CSS3 Flexbox Table Tutorial
If you were around for the recent CSS3 Flexbox Primer Tutorial and the concept of CSS3’s … display: flex; flex-direction: row; // default, or row-reverse or column or column-reverse … and this was new to you regarding styling that can … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged CSS, CSS3, display, flex, hierarchy, HTML, Javascript, programming, responsive design, row, styling, table, tutorial
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SQL for Flat Files Supervisory Tutorial
Though we could add many more web applications that use our Flat Files SQL Engine (in a child HTML iframe element scenario) we’re feeling a bit “onions of the 4th dimension” about all this, and we think we can encase … Continue reading
Posted in Database, eLearning, Event-Driven Programming, Projects, Tutorials
Tagged character, column, data source, data table, database, DDL, delimiter, DML, fibonacci, file, flat file, golden ratio, Google, Google chart, IFRAME, interface, language, MAMP, mathematics, method, MySql, onsubmit, PHP, phpMyAdmin, pie chart, poll, programming, row, SQL, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.