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Tag Archives: macOS
Shower Songs Mobile Out and About Usage Tips Tutorial
We stumbled upon something regarding out and about mobile device Shower Songs “radio play” usage of … our inhouse Shower Songs (last talked about at Shower Songs Audio and Video Remembering Tutorial (where a new YouTube temporary playlist play scenario … Continue reading →
Posted in eLearning, Event-Driven Programming, iOS, Tutorials
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Tagged 404.shtml, address bar, audio, audio and video, audio only, audio/visual, batch file, bluetooth, button, charge, charging, comma, comma separated, command line, Control Center, delimiter, Did you know, dim, HTML, integration, iOS, iPhone, Javascript, korn shell, list, localStorage, macOS, media, mobile, mobile app, mobile data, not found, out and about, playlist, power, programming, remember, shell, software integration, song, temporary, torch, tutorial, url, video, volume, web browser, window, window.localStorage, YouTube, YouTube API, youtube playlist
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Shower Songs Audio and Video Remembering Tutorial
Further to yesterday’s Shower Songs Temporary YouTube Playlist Tutorial, another player in integration to … Shower Songs “was just audio” … but, as of yesterday … “can also include video” … via a YouTube temporary playlist play scenario … is … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged 404.shtml, address bar, audio, audio and video, audio only, audio/visual, batch file, button, comma, comma separated, command line, delimiter, Did you know, HTML, integration, Javascript, korn shell, list, localStorage, macOS, not found, playlist, programming, remember, shell, software integration, song, temporary, tutorial, url, video, web browser, window, window.localStorage, YouTube, youtube playlist
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Shower Songs Temporary YouTube Playlist Tutorial
We break with our normal transmission, because we read something … … Luuunnnaa?! Sarcasm does not look good on you (though lilac green’s not bad). And wipe that sardonic grin off your breakfast bowl food rearrangements you’ve just made?! Now … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged 404.shtml, address bar, audio, audio and video, audio only, batch file, comma, comma separated, command line, delimiter, Did you know, HTML, integration, Javascript, korn shell, list, macOS, not found, playlist, programming, shell, software integration, song, tutorial, url, video, web browser, window, YouTube, youtube playlist
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Horizontal Block Calendar Game Tutorial
Yes, today’s blog posting title kind of gives the game away, regarding what we were getting at with yesterday’s Horizontal Game Soft Link Resources Tutorial‘s operating system Soft Links preparation work, help with a … Horizontal Block Calendar Game … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, calendar, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, Linux, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, operating system, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, soft link, span, speech to text, stop press, symbolic link, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Game Soft Link Resources Tutorial
After yesterday’s Horizontal Block Game CSS Animation Tutorial, today we’re revisiting … resources … reminiscent of our start to the current “Dominoes Game And On” blog thread back in it’s early days Dominoes Game Sections Tutorial discussion. Perhaps we should … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, Linux, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, operating system, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, soft link, span, speech to text, stop press, symbolic link, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game CSS Animation Tutorial
Today we … extend yesterday’s Horizontal Block Game Random Image Types Tutorial‘s ondblclick and oncontextmenu (or ontouchmove) “drill downs” to other Wikipedia image Block Game choices … and … allow for a CSS @keyframes animation definition to affect … CSS … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, keyframes, limit, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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Horizontal Block Game Random Image Types Tutorial
Around here, further to the recent Horizontal Block Game Less Personal Types Tutorial‘s Horizontal Block Game incarnation developments, today we present two new Random Image choices we turn to quite a bit, those being … the great Lorem Picsum repository … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drag, draggable, drop shadow, email, emoji, event, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, Lorem Picsum, macOS, mobile, mouse, nest, noun, onblur, ondblclick, ondragstart, online game, OOP, option, orientation, outline, overlay, PaintBrush, personalization, PHP, planning, pointer, pointer-events, pointing, portrait, preparation, presenation, project, property, random, random image, repository, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, text, thing, tile, timezone, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, Wikipedia, z-index
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PhotoBooth Shaving Primer Tutorial
We wonder about whether Primer is apt in today’s blog posting “PhotoBooth Shaving Primer Tutorial” title, but perhaps your first shave is the go here?! We don’t like mirrors much. Anyway, today, we don’t want to mess up the bathroom … Continue reading →
Posted in eLearning, Not Categorised, Tutorials
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Tagged camera, desktop, desktop app, device, macOS, mobile, PhotoBooth, selfie, shave, shaving, tips, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.