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Tag Archives: HTML
First Name Guessing Game for Two Primer Tutorial
It may not be immediately imaginable what would be the synergies between today’s proposed “First Name Guessing Game for Two” and Word Guessing Game for Two Primer Tutorial‘s “Word Guessing Game for Two”. Other than that a First Name is … Continue reading
Posted in eLearning, Games, Tutorials
Tagged clone, cloning, dictionary, first name, game, HTML, Javascript, Linux, Mac OS X, PHP, programming, tutorial, word, word game
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Run for It Dice Game Primer Tutorial
We hope that you can see by reading the rules of the Dice Game … “Run for It” Dice Game … compared to (yesterday’s inspirational) … “Three or More” Dice Game … you can see our thought patterns in thinking … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, clone, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, setTimeout, synergy, tutorial
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Three or More Dice Game Primer Tutorial
Yesterday’s Knockout Dice Game Primer Tutorial involved a Dice Game for 2 or more players like today’s “Three or More Dice Game”, and that was enough of a synergy to start with that code of yesterday to create today’s game. … Continue reading
Posted in eLearning, Games, Not Categorised, Tutorials
Tagged array, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, setTimeout, tutorial
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Knockout Dice Game Primer Tutorial
Further to the previous Dice Guessing Game Primer Tutorial, today, we have for you another Dice Game, this time … a dice game for 2 to 9 players … which you should establish, as necessary, straight up … then rename … Continue reading
Posted in eLearning, Games, Tutorials
Tagged array, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, tutorial
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Dice Guessing Game Primer Tutorial
There are many HTML Entities based around punctuation that can add to the means by which you communicate ideas with your web applications. In today’s new (up to two player) Dice Game, we use some of these to represent the … Continue reading
Posted in eLearning, Games, Tutorials
Tagged array, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.