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Tag Archives: HTML
Five Hundred Card Game Flow Tutorial
Sometimes web applications need that “modal” quality that the Javascript popup boxes, specifically our use of the window.alert([information]) Javascript popup window for the Five Hundred Card Game. The reason is that given the Javascript client side’s lack of a true … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged alert, cards, class, CSS, data member, delay, dialog, div, draw poker, dropdown, eval, game, games, HTML, instanceof, Javascript, method, modal, object.object oriented programming, OOP, pontoon, popup, programming, select, setTimeout, synergy, table, tutorial
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Five Hundred Card Game Bidding Tutorial
We’re introducing another Card Game into the mix of the Draw Poker and Pontoon functionality from the Draw Poker Card Game Bidding Tutorial of a couple of days back. That card game is Five Hundred, and if you know this … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, draw poker, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, synergy, table, tutorial
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Draw Poker Card Game Bidding Tutorial
Yesterday’s Pontoon Card Game Bidding Tutorial added a “bidding” functionality part to our Pontoon Card Game web application, and set us to thinking of introducing another card game into the mix that capitalises on the potential synergies with Pontoon, and … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, draw poker, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, synergy, tutorial
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Pontoon Card Game Bidding Tutorial
Today we are adding an optional bidding functionality part to the “Pontoon Card Game” web application started with yesterday’s Pontoon Card Game Primer Tutorial. The concept of a “bid” in a card game can be thought of as either … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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Pontoon Card Game Primer Tutorial
Today’s Pontoon (sometimes known as Blackjack) Card Game web application has no “instanceof” operator usage as yesterday’s Javascript instanceof Food Emoji Guessing Game Tutorial did, but the Object Oriented Programming (or OOP) connections with the Javascript is very strong today, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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Javascript instanceof Food Emoji Guessing Game Tutorial
There are a few salient points behind today’s “Food Emoji Guessing Game” augmenting yesterday’s Javascript instanceof Object Oriented Programming Tutorial attempt to make “instanceof” a part of your life. Like, why aren’t you taking “instanceof” to the zoo today? After … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged CSS, emoji, game, games, HTML, instantiation, Javascript, Object Oriented Programming, OOP, prompt, prompt popup box, tutorial
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English Phrase Creation Game Primer Tutorial
There’s one last Linux and Mac OS X dictionary files concept to augment what we left off yesterday with English Phrase Guessing Game Primer Tutorial. It concerns the dictionary file … /usr/share/dict/connectives … which contains a list of those very … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged awk, contenteditable, cursor, dictionary, div, dropdown, English, ESL, focus, game, games, HTML, IFRAME, Javascript, Linux, Mac OS X, onblur, onclick, PHP, phrase, programming, select, setTimeout, tutorial, word, word game
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English Phrase Guessing Game Primer Tutorial
Following on from yesterday’s First Name Guessing Game for Two Primer Tutorial exploring more regarding Linux and Mac OS X dictionary file arrangements we want to tell you about another such resource available to you in the form of the … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged awk, contenteditable, dictionary, div, English, ESL, focus, game, games, HTML, IFRAME, Javascript, Linux, Mac OS X, onblur, onclick, PHP, phrase, programming, setTimeout, tutorial, word, word game
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.