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Tag Archives: HTML
Daylight Saving Time Emoji Country Flag TimeZone Tutorial
Today’s solution to a “smallish” display non-mission-critical issue regarding a web application (adding some “emoji country flags” to augmenting some pre-existant static CSS emoji arrangements embellishing a list of TimeZones in the web application of SVG Network Digital and Analogue … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged analogue, attrribute selector, border, circle, client, clock, CSS, date, date object, datetime, daylight saving, digital, digital clock, DOM, dynamic, emoji, emoji border, emoji flag, flag, flag border, graphics, HTML, Javascript, local time, object, PHP, programming, pseudo selector, radial gradient, refresh, SVG, text, time, timezone, title, tooltip, tutorial, web inspector
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Google Chrome Developer Tools Primer Tutorial
To our mind, all the Web Browser (what we like to term) “Web Inspectors” on this MacBook Pro for … Safari‘s (Develop -> Show) Web Inspector Firefox‘s (Tools -> Web Developer ->) Inspector Opera‘s (Developer ->) Developer Tools Google Chrome‘s … Continue reading
Posted in eLearning, Tutorials
Tagged code, CSS, debug, developer tools, error, Google Chrome, HTML, issue, Javascript, line number, problem, programming, tutorial, web browser
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Quadratic Equation Inline HTML Email Tutorial
Mathematicians out there will know that … Quadratic Equation solutions as quizzed about with today’s feature web application of HTML/Javascript Quadratic Equations Game Tutorial … can benefit from the visual aspects of drawing Parabolae (as with yesterday’s Parabola Quiz Google … Continue reading
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Tagged Apple Mail, codepoint, Gmail, HTML, Mail, mathematics, programming, quadratic equation, String.fromCodePoint, tutorial, webmail
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.