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Tag Archives: HTML
One Image Website Scrolling Position Fix Tutorial
Today, we’ve bitten the bullet, and decided to shore up the webpage scrolling issues that could occur in yesterday’s One Image Website VTT Tracks Tutorial, and before, with our set of One Image Websites. They represent, perhaps, a slightly unusual … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged audio, client pre-emptive iframe, cue, currentTime, details, download, edit, event, ffmpeg, file, find, form, getBoundingClientRect, getElementsByTagName, GUI, HTML, IFRAME, innerHeight, innerWidth, input, local web server, macOS, MAMP, media, onload, onsubmit, PHP, placeholder, pre-emptive, programming, reveal, screen, screen height, screen width, scroll, scrolling, scrollLeft, scrollTop, setInterval, srt, summary, teminal, textarea, textbox, track, tracks, tutorial, url, video, vtt, vtt file
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CSS3 Multi Columns Orphans and Widows Tutorial
We’re returning to the “newspaper column” themes of CSS3 Multi Columns Primer Tutorial today, wanting to add into the logic of a new newspaperow.html web application usage of CSS orphans and widows properties (and contenteditable=true way a user can alter … Continue reading
Posted in eLearning, Tutorials
Tagged column, contenteditable, CSSX CSS3, DOM, HTML, Javascript, multiple, newspaper, orphans, programming, styling, tutorial, widows
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?