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Tag Archives: aesthetics
Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Aesthetics Tutorial
CSS styling keeps getting better for webpages, with extended functionality, as proven when CSS3 came to being. Two styling features we find quite impactive are … CSS animation … and … CSS linear gradients … we use, respectively, regarding … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged aesthetics, animation, background, background image, border, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, game, games, glow, highlight, HTML, image, Javascript, keyframes, linear gradient, Mac OS X, macOS, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, programming, say, select, selection, selection api, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
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CSS Accent Colour Primer Tutorial
A recent “stumble upon” on the Internet got us interested in the “accent-color” CSS property, which is only relevant as per … The accent-color property specifies the accent color for user-interface controls like: <input type=”checkbox”>, <input type=”radio”>, <input type=”range”> and … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged accent-color, aesthetics, checkbox, colour, CSS, HTML, input, programming, progress, property, radio, range, tutorial, Web Application
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MAMP Timekeeping Web Application Desktop Application Tutorial
We figured that an improvement on the progress with our Timekeeping web application of the recent MAMP Timekeeping Web Application Audio Broadcast Tutorial would be to mention what macOS or Mac OS X Desktop Application is topmost when the screenshot … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged .Net, .Net Framework, aesthetics, Ajax, Apache, API, Apple, apple script, AppleScript, array, attachment, attribute, audio, audio commentary, batch, batch file, body, broadcast, calendar, command line, commentary, contenteditable, cron, crontab, data, data attribute, date, date object, details, element, email, emoji, event, exec, file, file API, FormData, global data attribute, global variable, hover, HTML, ical, IFRAME, image, integration, intranet, iptc, Javascript, local web server, localStorage, login, long hover, Mac OS, Mac OS X, macOS, Mail, MAMP, metadata, notification, notifications, object, onmouseout, onmouseover, osascript, personalization, PHP, programming, record, report, reveal, say, screen capture, script, setTimeout, share, sharing, shell_exec, SMS, software integration, substitute, summary, Task Schedular, template, time, timekeeping, timestamp, tutorial, user, web share api, webpage commentary, window.open, Windows, Windows 10
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MAMP Timekeeping Web Application Visibility Tutorial
Today we’re on the road again, roadtesting the Page Visibility API in relation to the Quarter Hour Timer web application of MAMP Timekeeping Web Application Desktop Application Tutorial. It’s a great improvement on “window.focus()” ideas that are so flaky by … Continue reading →