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Tag Archives: width
SVG and Gradient Fraction Game Operators Tutorial
Onto the SVG “cake” display functionality added with yesterday’s SVG and Gradient Fraction Game Tutorial into our Fractions Game web application, we’re adding … SVG circle “cakes” that can be rotated … but not in the SVG … rather in … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, background image, circle, clock, conic-gradient, CSS, device, dimension, dimensions, equation, fraction, fractions, fractions game, gradient, height, HTMLCSS, iPad, Javascript, linear gradient, lowest common denominator, mathematics, mobile, modulo, modulus, operator, percentage, power, programming, proprtional, px, radial gradient, rectangle, rotate, rotation, stop colour, SVG, transform, tutorial, unit, units, width
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SVG and Gradient Fraction Game Tutorial
To add onto yesterday’s Gradient Fraction Game Mobile Tutorial … exclusively gradient … conic linear radial … “cake” displays in our Fractions Game … and add in … SVG circle and rectangle alternative displays … it is not hard coding … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, background image, circle, clock, conic-gradient, CSS, device, dimension, dimensions, equation, fraction, fractions, fractions game, gradient, height, HTMLCSS, iPad, Javascript, linear gradient, lowest common denominator, mathematics, mobile, operator, percentage, programming, proprtional, px, radial gradient, rectangle, stop colour, SVG, tutorial, unit, units, width
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Gradient Fraction Game Mobile Tutorial
Many responsive web design purists will push the web developers out there to never … express HTML element dimensions in “static” “px” types of units … but rather … express HTML element dimensions in “%” or “vx” or “vh” proportional … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, device, dimension, dimensions, equation, fraction, fractions, fractions game, gradient, height, HTMLCSS, iPad, Javascript, linear gradient, lowest common denominator, mathematics, mobile, operator, percentage, programming, proprtional, px, radial gradient, tutorial, unit, units, width
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.