Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Emoji Circuit Quiz Scoring Tutorial
- Health App on iPhone Gait Checking Tutorial
- Cowsay Revisit Textarea Event Rearrangements Tutorial
- Cowsay Revisit Data Type Tutorial
- Cowsay Revisit Regarding Temporaries Tutorial
- Cowsay Cartoon Cell Edit Image Tutorial
- Cowsay Cartoon Cell Data Type Tutorial
- Cowsay Cartoon Ordered Recursion Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know DOM dropdown email emoji event form game Google Google chart hashtag HTML IFRAME image iOS Javascript MAMP media mobile navigation onclick overlay PHP popup programming select share sharing SMS SVG table text textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: width
Image Pair Fitting into a Given Dimension Refresh Tutorial
Yesterday’s Image Pair Fitting into a Given Dimension Sources Tutorial‘s … adding of an alternative image source … added a bit of “pizazz” … and adding to the “Margherita push”, today, is to … add the opportunity for a user … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged .htaccess, 404.php, Apache, aspect ratio, blog, codex, contain, cover, CSS, data uri, dimension, fill, float, hashtag, height, HTML, image, interval, pair, permalink, photo, photograph, PHP, picture, post, posting, posting title, programming, refresh, resize, scale-down, setInterval, stop press, sup, tutorial, tutorial picture, TwentyTen, TwentyTen theme, url, web server, width, window.open, Wordpress
Leave a comment
Image Pair Fitting into a Given Dimension Sources Tutorial
Thinking “layers of functionality” here, we think that progress onto yesterday’s Image Pair Fitting into a Given Dimension Primer Tutorial would go … as well as the wonderful Lorem Picsum resource for beautiful images “source” … we might add … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged .htaccess, 404.php, Apache, aspect ratio, blog, codex, contain, cover, CSS, data uri, dimension, fill, float, hashtag, height, HTML, image, pair, permalink, photo, photograph, PHP, picture, post, posting, posting title, programming, resize, scale-down, stop press, tutorial, tutorial picture, TwentyTen, TwentyTen theme, url, web server, width, window.open, Wordpress
Leave a comment
Image Pair Fitting into a Given Dimension Primer Tutorial
One of the most “catered for” part of webpage design involves the display of images. Our recent “stumbling upon” … the excellent Lorem Picsum resource for beautiful images suiting a given width x height … had us looking around for … Continue reading
Posted in eLearning, Photography, Tutorials
Tagged aspect ratio, contain, cover, CSS, dimension, fill, float, height, HTML, image, pair, photo, photograph, programming, resize, scale-down, tutorial, width
Leave a comment
CSS Gradient Creations Width Makeover Tutorial
Revisits to a web application, after some time, can bring “adverse” categories of reaction to me … UX (user experience) Javascript criticism … styling CSS annoyance … and today’s work, on our “Gradient Creations” web application, is as a result … Continue reading
Posted in eLearning, Tutorials
Tagged aesthetics, CSS, gradient, HTML, linear gradient, makeover, programming, radial gradient, regex, regular expression, screen, selector, styling, tutorial, unit, webpage, width, width unit
Leave a comment


The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.